BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
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@@ -1327,6 +1327,17 @@ static PyObject *gPySetWindowSize(PyObject *, PyObject *args)
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Py_RETURN_NONE;
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}
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static PyObject *gPySetFullScreen(PyObject *, PyObject *value)
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{
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gp_Canvas->SetFullScreen(PyObject_IsTrue(value));
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Py_RETURN_NONE;
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}
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static PyObject *gPyGetFullScreen(PyObject *)
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{
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return PyBool_FromLong(gp_Canvas->GetFullScreen());
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}
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static struct PyMethodDef rasterizer_methods[] = {
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{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
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METH_VARARGS, "getWindowWidth doc"},
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@@ -1368,6 +1379,8 @@ static struct PyMethodDef rasterizer_methods[] = {
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{"drawLine", (PyCFunction) gPyDrawLine,
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METH_VARARGS, "draw a line on the screen"},
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{"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
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{"setFullScreen", (PyCFunction) gPySetFullScreen, METH_O, ""},
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{"getFullScreen", (PyCFunction) gPyGetFullScreen, METH_NOARGS, ""},
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{ NULL, (PyCFunction) NULL, 0, NULL }
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};
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