Fix crash when particle display is below 100%
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@@ -147,7 +147,7 @@ static void ensure_seg_pt_count(ParticleSystem *psys, ParticleBatchCache *cache)
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for (int i = 0; i < psys->totpart; i++) {
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ParticleCacheKey *path = psys->pathcache[i];
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if (path->segments) {
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if (path->segments > 0) {
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cache->segment_count += path->segments;
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cache->point_count += path->segments + 1;
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}
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@@ -160,7 +160,7 @@ static void ensure_seg_pt_count(ParticleSystem *psys, ParticleBatchCache *cache)
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for (int i = 0; i < child_count; i++) {
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ParticleCacheKey *path = psys->childcache[i];
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if (path->segments) {
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if (path->segments > 0) {
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cache->segment_count += path->segments;
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cache->point_count += path->segments + 1;
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}
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@@ -197,7 +197,7 @@ static void particle_batch_cache_ensure_pos_and_seg(ParticleSystem *psys, Partic
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for (int i = 0; i < psys->totpart; i++) {
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ParticleCacheKey *path = psys->pathcache[i];
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if (path->segments) {
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if (path->segments > 0) {
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float tangent[3];
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for (int j = 0; j < path->segments; j++) {
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@@ -235,7 +235,7 @@ static void particle_batch_cache_ensure_pos_and_seg(ParticleSystem *psys, Partic
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ParticleCacheKey *path = psys->childcache[i];
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float tangent[3];
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if (path->segments) {
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if (path->segments > 0) {
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for (int j = 0; j < path->segments; j++) {
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if (j == 0) {
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sub_v3_v3v3(tangent, path[j + 1].co, path[j].co);
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