Style cleanup: indentation, braces
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@@ -226,7 +226,8 @@ void SVMCompiler::stack_assign(ShaderInput *input)
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else if(input->type == SHADER_SOCKET_VECTOR ||
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input->type == SHADER_SOCKET_NORMAL ||
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input->type == SHADER_SOCKET_POINT ||
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input->type == SHADER_SOCKET_COLOR) {
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input->type == SHADER_SOCKET_COLOR)
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{
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add_node(NODE_VALUE_V, input->stack_offset);
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add_node(NODE_VALUE_V, input->value);
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@@ -506,8 +507,8 @@ void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& don
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find_dependencies(cl2deps, done, cl2in);
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set_intersection(cl1deps.begin(), cl1deps.end(),
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cl2deps.begin(), cl2deps.end(),
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std::inserter(shareddeps, shareddeps.begin()));
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cl2deps.begin(), cl2deps.end(),
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std::inserter(shareddeps, shareddeps.begin()));
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if(!shareddeps.empty()) {
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if(cl1in->link)
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