Added -d debug option for blenderplayer, and remove some

invalid/unnecessary opengl calls on shader errors.
This commit is contained in:
2008-09-15 12:40:17 +00:00
parent fd3a40a129
commit dc2594c81b
2 changed files with 8 additions and 3 deletions

View File

@@ -706,7 +706,6 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, GPUSh
glGetObjectParameterivARB(shader->vertex, GL_OBJECT_COMPILE_STATUS_ARB, &status);
if (!status) {
glValidateProgramARB(shader->vertex);
glGetInfoLogARB(shader->vertex, sizeof(log), &length, log);
shader_print_errors("compile", log, vertexcode);
@@ -723,7 +722,6 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, GPUSh
glGetObjectParameterivARB(shader->fragment, GL_OBJECT_COMPILE_STATUS_ARB, &status);
if (!status) {
glValidateProgramARB(shader->fragment);
glGetInfoLogARB(shader->fragment, sizeof(log), &length, log);
shader_print_errors("compile", log, fragcode);
@@ -771,7 +769,6 @@ GPUShader *GPU_shader_create_lib(const char *code)
glGetObjectParameterivARB(shader->lib, GL_OBJECT_COMPILE_STATUS_ARB, &status);
if (!status) {
glValidateProgramARB(shader->lib);
glGetInfoLogARB(shader->lib, sizeof(log), &length, log);
shader_print_errors("compile", log, code);