New Mesh tool: "Rip".
http://www.blender3d.org/cms/Mesh_Ripping.712.0.html This tool allows to insert gaps/seams in a Mesh, based on the selection (1 vertex or a row of edges) and the position of the mouse (to indicate the part that gets grabbed). Shortcut: Vkey. Special Orange request!
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@@ -188,7 +188,7 @@ extern void mesh_set_smooth_faces(short event);
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void edge_rotate_selected(int dir);
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int EdgeSlide(short immediate, float imperc);
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void EdgeLoopDelete(void);
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void mesh_rip(void);
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struct EditVert *editedge_getOtherVert(struct EditEdge *eed, struct EditVert *ev);
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struct EditVert *editedge_getSharedVert(struct EditEdge *eed, struct EditEdge *eed2);
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