New Mesh tool: "Rip".

http://www.blender3d.org/cms/Mesh_Ripping.712.0.html

This tool allows to insert gaps/seams in a Mesh, based on the selection
(1 vertex or a row of edges) and the position of the mouse (to indicate
the part that gets grabbed). Shortcut: Vkey.

Special Orange request!
This commit is contained in:
2005-10-20 07:47:10 +00:00
parent 7d325f1ed4
commit dc611a7575
4 changed files with 217 additions and 5 deletions

View File

@@ -188,7 +188,7 @@ extern void mesh_set_smooth_faces(short event);
void edge_rotate_selected(int dir);
int EdgeSlide(short immediate, float imperc);
void EdgeLoopDelete(void);
void mesh_rip(void);
struct EditVert *editedge_getOtherVert(struct EditEdge *eed, struct EditVert *ev);
struct EditVert *editedge_getSharedVert(struct EditEdge *eed, struct EditEdge *eed2);