Cleanup: style/spelling

This commit is contained in:
2015-12-12 15:10:03 +11:00
parent ebf9d315c4
commit dc98a3b0a7
7 changed files with 17 additions and 15 deletions

View File

@@ -785,8 +785,8 @@ static void long_edge_queue_face_add(
const float len_sq = BM_edge_calc_length_squared(l_iter->e);
if (len_sq > eq_ctx->q->limit_len_squared) {
long_edge_queue_edge_add_recursive(
eq_ctx, l_iter->radial_next, l_iter,
len_sq, eq_ctx->q->limit_len);
eq_ctx, l_iter->radial_next, l_iter,
len_sq, eq_ctx->q->limit_len);
}
#else
long_edge_queue_edge_add(eq_ctx, l_iter->e);

View File

@@ -646,7 +646,7 @@ static void parallel_range_func(
* \param range_threshold Minimum size of processed range to start using tasks
* (below this, loop is done in main thread only).
* \param use_dynamic_scheduling If \a true, the whole range is divided in a lot of small chunks (of size 32 currently),
* otehrwise whole range is split in a few big chunks (num_threads * 2 chunks currently).
* otherwise whole range is split in a few big chunks (num_threads * 2 chunks currently).
*/
void BLI_task_parallel_range_ex(
int start, int stop,

View File

@@ -933,8 +933,8 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op)
*
* \param bm The BMesh to operate on.
* \param mat The transform matrix applied to the created cone/cylinder.
* \param radius_top The size of the top end of the cone/cylynder.
* \param radius_bottom The size of the bottom end of the cone/cylynder.
* \param radius_top The size of the top end of the cone/cylinder.
* \param radius_bottom The size of the bottom end of the cone/cylinder.
* \param segments The number of subdivisions in the sides of the cone/cylinder.
* \param cap_ends Whether the ends of the cone/cylinder are filled or not.
* \param oflag The flag to check faces with.

View File

@@ -859,10 +859,11 @@ static void raycast_callback(void *userdata,
if (
#ifdef USE_KDOPBVH_WATERTIGHT
isect_ray_tri_watertight_v3(ray->origin, &isect_precalc_x, v0, v1, v2, &dist, NULL))
isect_ray_tri_watertight_v3(ray->origin, &isect_precalc_x, v0, v1, v2, &dist, NULL)
#else
isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON)
#endif
)
{
if (dist >= 0.0f) {
#ifdef USE_DUMP
@@ -1516,7 +1517,7 @@ bool BM_mesh_intersect(
#endif /* USE_SEPARATE */
if ((boolean_mode != BMESH_ISECT_BOOLEAN_NONE)) {
BVHTree *tree_pair[2] = {tree_a, tree_b};
BVHTree *tree_pair[2] = {tree_a, tree_b};
/* group vars */
int *groups_array;

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@@ -1292,8 +1292,8 @@ static int outliner_lib_operation_exec(bContext *C, wmOperator *op)
outliner_do_libdata_operation(C, scene, soops, &soops->tree, lib_delete_cb);
WM_event_add_notifier(C, NC_ID | NA_EDITED, NULL);
/* Note: no undo possible here really, not 100% sure why... Probably because of library optimisations
* in undo/redo process? */
/* Note: no undo possible here really, not 100% sure why...
* Probably because of library optimizations in undo/redo process? */
/* ED_undo_push(C, "Rename"); */
break;
}

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@@ -1174,14 +1174,14 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (glsl || picking) {
/* draw glsl or solid */
dm->drawMappedFacesMat(dm,
tex_mat_set_material_cb,
set_face_cb, &data);
tex_mat_set_material_cb,
set_face_cb, &data);
}
else {
/* draw textured */
dm->drawMappedFacesMat(dm,
tex_mat_set_texture_cb,
set_face_cb, &data);
tex_mat_set_texture_cb,
set_face_cb, &data);
}
GPU_end_object_materials();

View File

@@ -201,7 +201,8 @@ static DerivedMesh *applyModifier_bmesh(
DM_to_bmesh_ex(dm_other, bm, true);
DM_to_bmesh_ex(dm, bm, true);
if (1) {
/* main bmesh intersection setup */
{
/* create tessface & intersect */
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
int tottri;