Accidentally removed a bit too many badlevel calls.
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@@ -32,6 +32,10 @@
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void blender_test_break() {}
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void error() {}
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void set_timecursor() {}
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void waitcursor() {}
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void pupmenu() {}
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void load_vfont() {}
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void mainqenter() {}
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/* global vars */
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void *editNurb;
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