Sequencer: add textured solid option for opengl preview
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@@ -232,7 +232,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256] = "unknown";
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ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, TRUE, FALSE, err_out);
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ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, FALSE, TRUE, FALSE, err_out);
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camera = scene->camera;
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if (ibuf_view) {
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