Removed the struct MFaceInt from DNA_mesh_types.h (by the recommendation
of zr). This struct was never written to file and the new 'int based' MFace can be used in it's place. Some removal of redundant code could perhaps be done now (I didn't do any though, just "s/MFaceInt/MFace/").
This commit is contained in:
@@ -63,7 +63,7 @@ struct DispListMesh {
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int totvert, totface;
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struct MVert *mvert;
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struct MCol *mcol;
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struct MFaceInt *mface;
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struct MFace *mface;
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struct TFace *tface;
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int flag;
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};
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@@ -130,7 +130,7 @@ DispListMesh *displistmesh_from_editmesh(ListBase *verts, ListBase *edges, ListB
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i=0;
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for (evl= faces->first; evl; evl= evl->next, i++) {
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MFaceInt *mfNew= &dlm->mface[i];
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MFace *mfNew= &dlm->mface[i];
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mfNew->v1= (int) evl->v1->prev;
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mfNew->v2= (int) evl->v2->prev;
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@@ -147,7 +147,7 @@ DispListMesh *displistmesh_from_editmesh(ListBase *verts, ListBase *edges, ListB
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}
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}
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for (eed= edges->first; eed; eed= eed->next, i++) {
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MFaceInt *mfNew= &dlm->mface[i];
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MFace *mfNew= &dlm->mface[i];
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mfNew->v1= (int) eed->v1->prev;
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mfNew->v2= (int) eed->v2->prev;
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@@ -185,7 +185,7 @@ DispListMesh *displistmesh_from_mesh(Mesh *me, float *extverts) {
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}
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for (i=0; i<dlm->totface; i++) {
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MFace *mfOld= &((MFace*) me->mface)[i];
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MFaceInt *mfNew= &dlm->mface[i];
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MFace *mfNew= &dlm->mface[i];
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mfNew->v1= mfOld->v1;
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mfNew->v2= mfOld->v2;
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@@ -222,13 +222,13 @@ static DispListMesh *displistmesh_copy(DispListMesh *odlm) {
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void displistmesh_calc_vert_normals(DispListMesh *dlm) {
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MVert *mverts= dlm->mvert;
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int nmverts= dlm->totvert;
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MFaceInt *mfaces= dlm->mface;
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MFace *mfaces= dlm->mface;
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int nmfaces= dlm->totface;
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float (*tnorms)[3]= MEM_callocN(nmverts*sizeof(*tnorms), "tnorms");
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int i;
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for (i=0; i<nmfaces; i++) {
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MFaceInt *mf= &mfaces[i];
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MFace *mf= &mfaces[i];
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float f_no[3];
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if (!mf->v3)
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@@ -275,7 +275,7 @@ void displistmesh_to_mesh(DispListMesh *dlm, Mesh *me) {
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for (i=0; i<me->totface; i++) {
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MFace *mf= &mfaces[i];
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MFaceInt *oldmf= &dlm->mface[i];
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MFace *oldmf= &dlm->mface[i];
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mf->v1= oldmf->v1;
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mf->v2= oldmf->v2;
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@@ -716,7 +716,7 @@ void addnormalsDispList(Object *ob, ListBase *lb)
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dl->nors= MEM_mallocN(sizeof(*dl->nors)*3*dlm->totface, "meshnormals");
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for (i=0; i<dlm->totface; i++) {
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MFaceInt *mf= &dlm->mface[i];
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MFace *mf= &dlm->mface[i];
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float *no= &dl->nors[i*3];
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if (mf->v3) {
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@@ -904,7 +904,7 @@ void shadeDispList(Object *ob)
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}
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for (i=0; i<dlm->totface; i++) {
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MFaceInt *mf= &dlm->mface[i];
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MFace *mf= &dlm->mface[i];
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if (mf->v3) {
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int j, vidx[4], nverts= mf->v4?4:3;
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@@ -768,7 +768,7 @@ static DispListMesh *hypermesh_to_displistmesh(HyperMesh *hme, short flag) {
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HyperEdge *e;
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TFace *tfaces;
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MFace *mfaces;
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MFaceInt *mf;
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MFace *mf;
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int i, j, handles=0;
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/* hme->orig_me==NULL if we are working on an editmesh */
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@@ -45,25 +45,12 @@ struct Mesh;
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struct OcInfo;
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struct bDeformGroup;
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/* This little gem is needed to satisfy the curious realms of sdna. On
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* the other hand, it also interferes with sys/types.h, so we get rid
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* of it asap. */
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typedef struct MFace {
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unsigned int v1, v2, v3, v4;
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char puno, mat_nr;
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char edcode, flag;
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} MFace;
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#undef ushort
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typedef struct MFaceInt {
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int v1, v2, v3, v4;
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char puno, mat_nr;
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char edcode, flag;
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} MFaceInt;
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typedef struct TFace {
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/* this one gets interpreted as a image in texture.c */
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@@ -1317,7 +1317,7 @@ static BPy_NMFace *nmface_from_shortdata(BPy_NMesh *mesh,
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}
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static BPy_NMFace *nmface_from_intdata(BPy_NMesh *mesh,
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MFaceInt *face, TFace *tface, MCol *col)
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MFace *face, TFace *tface, MCol *col)
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{
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int vidxs[4];
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vidxs[0] = face->v1;
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@@ -1390,7 +1390,7 @@ static PyObject *new_NMesh_internal(Mesh *oldmesh,
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else {
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MVert *mverts;
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MSticky *msticky;
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MFaceInt *mfaceints;
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MFace *mfaceints;
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MFace *mfaces;
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TFace *tfaces;
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MCol *mcols;
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@@ -1452,7 +1452,7 @@ static PyObject *new_NMesh_internal(Mesh *oldmesh,
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MCol *oldmc = mcols?&mcols[i*4]:NULL;
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if (mfaceints) {
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MFaceInt *oldmf = &mfaceints[i];
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MFace *oldmf = &mfaceints[i];
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PyList_SetItem (me->faces, i,
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(PyObject *)nmface_from_intdata(me, oldmf, oldtf, oldmc));
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}
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@@ -1278,7 +1278,7 @@ static void init_render_mesh(Object *ob)
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VlakRen *vlr, *vlr1;
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VertRen *ver;
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Material *ma;
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MFaceInt *mfaceint = NULL;
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MFace *mfaceint = NULL;
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MSticky *ms;
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PartEff *paf;
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DispList *dl;
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@@ -258,7 +258,7 @@ static void decimate_faces(void)
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if( LOD_PreprocessMesh(&lod) ) {
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DispList *dl;
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DispListMesh *dlm;
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MFaceInt *mfaceint;
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MFace *mfaceint;
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/* we assume the decim_faces tells how much to reduce */
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@@ -273,7 +273,7 @@ static void decimate_faces(void)
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dl->type= DL_MESH;
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dlm=dl->mesh= MEM_callocN(sizeof(DispListMesh), "dispmesh");
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dlm->mvert= MEM_callocN(lod.vertex_num*sizeof(MVert), "mvert");
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dlm->mface= MEM_callocN(lod.face_num*sizeof(MFaceInt), "mface");
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dlm->mface= MEM_callocN(lod.face_num*sizeof(MFace), "mface");
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dlm->totvert= lod.vertex_num;
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dlm->totface= lod.face_num;
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@@ -325,7 +325,7 @@ static void decimate_apply(void)
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DispListMesh *dlm;
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Mesh *me;
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MFace *mface;
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MFaceInt *mfaceint;
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MFace *mfaceint;
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int a;
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if(G.obedit) return;
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@@ -780,7 +780,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
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if(dt > OB_SOLID) {
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bProperty *prop = get_property(ob, "Text");
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MFaceInt *mfaceint= NULL;
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MFace *mfaceint= NULL;
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int editing= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
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MVert *mvert=NULL;
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int totface;
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@@ -815,7 +815,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
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float *v1, *v2, *v3, *v4;
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if (mfaceint) {
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MFaceInt *mf= &mfaceint[a];
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MFace *mf= &mfaceint[a];
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v1idx= mf->v1;
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v2idx= mf->v2;
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@@ -1101,7 +1101,7 @@ static void displistmesh_draw_wire(DispListMesh *dlm) {
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int i;
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for (i=0; i<dlm->totface; i++) {
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MFaceInt *mf= &dlm->mface[i];
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MFace *mf= &dlm->mface[i];
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if(dlm->flag & ME_OPT_EDGES) {
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int test= mf->edcode;
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@@ -1152,7 +1152,7 @@ static void displistmesh_draw_solid(DispListMesh *dlm, int drawsmooth, float *no
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glBegin(lmode= GL_QUADS);
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for (i=0; i<dlm->totface; i++) {
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MFaceInt *mf= &dlm->mface[i];
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MFace *mf= &dlm->mface[i];
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if (mf->v3) {
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int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
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@@ -1205,7 +1205,7 @@ static void displistmesh_draw_shaded(DispListMesh *dlm, unsigned char *vcols1, u
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glBegin(lmode= GL_QUADS);
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for (i=0; i<dlm->totface; i++) {
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MFaceInt *mf= &dlm->mface[i];
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MFace *mf= &dlm->mface[i];
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if (mf->v3) {
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int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
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