Viewport: add more contrast to default studio light, make it default again

It's closer to the default matcap now, but slightly less metallic and dark. The
reason to use studio lights as default is because the roughness and metallic
parameters of the material then have an effect, and because Texture color mode
does not work for matcaps.
This commit is contained in:
2019-05-24 13:22:13 +02:00
parent 419434a1ad
commit dd4a268221
5 changed files with 62 additions and 28 deletions

View File

@@ -346,8 +346,8 @@ const EnumPropertyItem rna_enum_shading_type_items[] = {
};
static const EnumPropertyItem rna_enum_viewport_lighting_items[] = {
{V3D_LIGHTING_MATCAP, "MATCAP", 0, "MatCap", "Display using matcap material and lighting"},
{V3D_LIGHTING_STUDIO, "STUDIO", 0, "Studio", "Display using studio lighting"},
{V3D_LIGHTING_MATCAP, "MATCAP", 0, "MatCap", "Display using matcap material and lighting"},
{V3D_LIGHTING_FLAT, "FLAT", 0, "Flat", "Display using flat lighting"},
{0, NULL, 0, NULL, NULL},
};