Viewport: add more contrast to default studio light, make it default again
It's closer to the default matcap now, but slightly less metallic and dark. The reason to use studio lights as default is because the roughness and metallic parameters of the material then have an effect, and because Texture color mode does not work for matcaps.
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@@ -346,8 +346,8 @@ const EnumPropertyItem rna_enum_shading_type_items[] = {
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};
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static const EnumPropertyItem rna_enum_viewport_lighting_items[] = {
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{V3D_LIGHTING_MATCAP, "MATCAP", 0, "MatCap", "Display using matcap material and lighting"},
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{V3D_LIGHTING_STUDIO, "STUDIO", 0, "Studio", "Display using studio lighting"},
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{V3D_LIGHTING_MATCAP, "MATCAP", 0, "MatCap", "Display using matcap material and lighting"},
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{V3D_LIGHTING_FLAT, "FLAT", 0, "Flat", "Display using flat lighting"},
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{0, NULL, 0, NULL, NULL},
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};
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