Cleanup of the SDNA SculptData struct. Moved a lot of data that isn't saved into a separate SculptSession struct (outside of SDNA.)
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@@ -2163,7 +2163,7 @@ static int draw_mesh_object(Base *base, int dt, int flag)
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finalDM->release(finalDM);
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}
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else if(!G.obedit && G.scene->sculptdata.draw_mode &&
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G.scene->sculptdata.active_ob == ob && !modifiers_getVirtualModifierList(ob)) {
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OBACT==ob && !modifiers_getVirtualModifierList(ob)) {
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sculptmode_draw_mesh(0);
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}
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else {
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