Cleanup of the SDNA SculptData struct. Moved a lot of data that isn't saved into a separate SculptSession struct (outside of SDNA.)
This commit is contained in:
@@ -1068,7 +1068,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
|
||||
|
||||
if(!mouse_in_header(sa)) {
|
||||
if(!G.obedit && (G.f & G_SCULPTMODE)) {
|
||||
if(G.scene->sculptdata.propset) {
|
||||
if(sculpt_session()->propset) {
|
||||
sculptmode_propset(event);
|
||||
return;
|
||||
}
|
||||
@@ -1212,13 +1212,13 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
|
||||
else if(!G.obedit && (G.f & G_SCULPTMODE)) {
|
||||
SculptData *sd= &G.scene->sculptdata;
|
||||
BrushData *br= sculptmode_brush();
|
||||
Mesh *me= get_mesh(sd->active_ob);
|
||||
Mesh *me= get_mesh(OBACT);
|
||||
char update_prop= 0;
|
||||
switch(event) {
|
||||
case LEFTMOUSE:
|
||||
if(G.qual==LR_SHIFTKEY+LR_CTRLKEY)
|
||||
sculptmode_pmv(0);
|
||||
else if(!G.scene->sculptdata.propset)
|
||||
else if(!sculpt_session()->propset)
|
||||
sculpt();
|
||||
break;
|
||||
/* View */
|
||||
|
||||
Reference in New Issue
Block a user