New feature; User definable Clipping Planes.
Press ALT+B in 3d window, draw a rect, and it becomes a clipping volume of 4 planes. You then can rotate the view anyway you like. Works for each 3d window individually. Disable it with another ALT+B press. Commit is huge because it had to change all selection code as well. The user-clipping planes are in 'eye space', the other clipping happens in projected 'viewport space'. Nice to notice is that the 'x=3200' convention (to denote a coordinate is clipped) now is a define. Define value is still a number though... but we now can get up to screens of 12000 pixels without issues! Known issue; here it refuses to draw the 'object centers' or Lamp icons within the clipping region. Can't find any reason for it... however, we might move to non-pixmaps for it anyway. Testing might reveil numerous issues, will be standby for it. Curious? Check this http://www.blender.org/bf/rt4.jpg
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@@ -117,7 +117,7 @@ static void helpline(TransInfo *t, float *vec)
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getmouseco_areawin(mval);
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project_float(vecrot, cent); // no overflow in extreme cases
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if(cent[0]!=3200.0f) {
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if(cent[0]!=IS_CLIPPED) {
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persp(PERSP_WIN);
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glDrawBuffer(GL_FRONT);
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