T45687: Rework the Export/Import of Animations

This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.

Brief description:

* I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
* I added the option to export sampled animations with a user defined sampling rate (new user interface option)
* I briefly tested Object Animations and Rig Animations.

What is still needed:

* Cleanup the code
* Optimize the user interface
* Do the Documentation

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D3070
This commit is contained in:
2018-02-24 13:11:30 +01:00
parent 4403ca80bd
commit dd7b9a362d
13 changed files with 688 additions and 101 deletions

View File

@@ -817,7 +817,6 @@ void AnimationImporter::apply_matrix_curves(Object *ob, std::vector<FCurve *>& a
}
float rot[4], loc[3], scale[3];
transpose_m4(mat);
bc_rotate_from_reference_quat(rot, qref, mat);
copy_qt_qt(qref, rot);