T45687: Rework the Export/Import of Animations
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070
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@@ -817,7 +817,6 @@ void AnimationImporter::apply_matrix_curves(Object *ob, std::vector<FCurve *>& a
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}
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float rot[4], loc[3], scale[3];
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transpose_m4(mat);
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bc_rotate_from_reference_quat(rot, qref, mat);
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copy_qt_qt(qref, rot);
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