- sillyness... added drawMappedEdges for mesh
- revert to drawLooseEdges instead of general drawEdgesFlag - ditched TFace edge flags, done dynamically now which also means don't need to recalc surface on flag changes - added BLI_edgehash, guess what it does
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@@ -1733,7 +1733,7 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *dm, in
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} else {
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BIF_ThemeColor(TH_WIRE);
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}
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dm->drawEdgesFlag(dm, ME_LOOSEEDGE, ME_LOOSEEDGE);
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dm->drawLooseEdges(dm);
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}
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else if(dt==OB_SHADED) {
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if( (G.f & G_WEIGHTPAINT)) {
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@@ -1772,7 +1772,7 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *dm, in
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} else {
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BIF_ThemeColor(TH_WIRE);
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}
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dm->drawEdgesFlag(dm, ME_LOOSEEDGE, ME_LOOSEEDGE);
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dm->drawLooseEdges(dm);
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}
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}
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