- sillyness... added drawMappedEdges for mesh

- revert to drawLooseEdges instead of general drawEdgesFlag
 - ditched TFace edge flags, done dynamically now which also
   means don't need to recalc surface on flag changes
 - added BLI_edgehash, guess what it does
This commit is contained in:
2005-08-21 20:48:45 +00:00
parent 5a381a5a12
commit dd7bcb94bf
11 changed files with 435 additions and 119 deletions

View File

@@ -1733,7 +1733,7 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *dm, in
} else {
BIF_ThemeColor(TH_WIRE);
}
dm->drawEdgesFlag(dm, ME_LOOSEEDGE, ME_LOOSEEDGE);
dm->drawLooseEdges(dm);
}
else if(dt==OB_SHADED) {
if( (G.f & G_WEIGHTPAINT)) {
@@ -1772,7 +1772,7 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *dm, in
} else {
BIF_ThemeColor(TH_WIRE);
}
dm->drawEdgesFlag(dm, ME_LOOSEEDGE, ME_LOOSEEDGE);
dm->drawLooseEdges(dm);
}
}