Geometry Nodes: Add Attribute Map Range Node
This commit adds a node with a "Map Range" operation for attributes just like the non-attribute version of the node. However, unlike the regular version of the node, it also supports operations on vectors. Differential Revision: https://developer.blender.org/D10344
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@@ -495,6 +495,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeAttributeCombineXYZ"),
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NodeItem("GeometryNodeAttributeSeparateXYZ"),
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NodeItem("GeometryNodeAttributeRemove"),
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NodeItem("GeometryNodeAttributeMapRange"),
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]),
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GeometryNodeCategory("GEO_COLOR", "Color", items=[
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NodeItem("ShaderNodeValToRGB"),
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