collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior

This commit is contained in:
2017-06-24 22:16:32 +02:00
parent a2a301bdb9
commit ddabe465b5
8 changed files with 158 additions and 57 deletions

View File

@@ -43,14 +43,19 @@ extern "C" {
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only, BC_export_texture_type export_texture_type)
{
for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
bool all_uv_layers = !active_uv_only;
COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
if (ma) {
std::string matid(get_material_id(ma));
matid = translate_id(matid);
if (export_texture_type == BC_TEXTURE_TYPE_UV)
{
std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers);
std::set<Image *>::iterator uv_images_iter;
for (uv_images_iter = uv_images.begin();
uv_images_iter != uv_images.end();
uv_images_iter++) {
Image *ima = *uv_images_iter;
std::string matid(id_name(ima));
matid = get_material_id_from_id(matid);
std::ostringstream ostr;
ostr << matid;
COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
@@ -71,4 +76,32 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia
iml.push_back(im);
}
}
else if (export_texture_type == BC_TEXTURE_TYPE_MAT) {
for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
if (ma) {
std::string matid(get_material_id(ma));
matid = translate_id(matid);
std::ostringstream ostr;
ostr << matid;
COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
// create <bind_vertex_input> for each uv map
Mesh *me = (Mesh *)ob->data;
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
int map_index = 0;
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
for (int b = 0; b < totlayer; b++) {
if (!active_uv_only || b == active_uv_index) {
char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
}
}
iml.push_back(im);
}
}
}
}