collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior
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@@ -43,14 +43,19 @@ extern "C" {
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void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only, BC_export_texture_type export_texture_type)
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{
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for (int a = 0; a < ob->totcol; a++) {
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Material *ma = give_current_material(ob, a + 1);
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COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
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bool all_uv_layers = !active_uv_only;
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COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
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if (ma) {
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std::string matid(get_material_id(ma));
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matid = translate_id(matid);
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if (export_texture_type == BC_TEXTURE_TYPE_UV)
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{
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std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers);
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std::set<Image *>::iterator uv_images_iter;
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for (uv_images_iter = uv_images.begin();
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uv_images_iter != uv_images.end();
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uv_images_iter++) {
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Image *ima = *uv_images_iter;
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std::string matid(id_name(ima));
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matid = get_material_id_from_id(matid);
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std::ostringstream ostr;
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ostr << matid;
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COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
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@@ -71,4 +76,32 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia
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iml.push_back(im);
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}
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}
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else if (export_texture_type == BC_TEXTURE_TYPE_MAT) {
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for (int a = 0; a < ob->totcol; a++) {
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Material *ma = give_current_material(ob, a + 1);
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if (ma) {
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std::string matid(get_material_id(ma));
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matid = translate_id(matid);
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std::ostringstream ostr;
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ostr << matid;
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COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
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// create <bind_vertex_input> for each uv map
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Mesh *me = (Mesh *)ob->data;
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int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
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int map_index = 0;
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int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
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for (int b = 0; b < totlayer; b++) {
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if (!active_uv_only || b == active_uv_index) {
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char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
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im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
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}
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}
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iml.push_back(im);
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}
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}
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}
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}
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