Cleanup: comments above struct members, shader group assignments
Avoid using pointer to pointer when building shader groups.
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@@ -291,16 +291,20 @@ typedef enum {
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DRW_STATE_CULL_FRONT = (1 << 9),
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DRW_STATE_WIRE = (1 << 10),
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DRW_STATE_POINT = (1 << 11),
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DRW_STATE_OFFSET_POSITIVE = (1 << 12), /* Polygon offset. Does not work with lines and points. */
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DRW_STATE_OFFSET_NEGATIVE = (1 << 13), /* Polygon offset. Does not work with lines and points. */
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/** Polygon offset. Does not work with lines and points. */
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DRW_STATE_OFFSET_POSITIVE = (1 << 12),
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/** Polygon offset. Does not work with lines and points. */
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DRW_STATE_OFFSET_NEGATIVE = (1 << 13),
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/* DRW_STATE_STIPPLE_4 = (1 << 14), */ /* Not used */
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DRW_STATE_BLEND = (1 << 15),
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DRW_STATE_ADDITIVE = (1 << 16),
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DRW_STATE_MULTIPLY = (1 << 17),
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/* DRW_STATE_TRANSMISSION = (1 << 18), */ /* Not used */
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DRW_STATE_CLIP_PLANES = (1 << 19),
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DRW_STATE_ADDITIVE_FULL = (1 << 20), /* Same as DRW_STATE_ADDITIVE but let alpha accumulate without premult. */
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DRW_STATE_BLEND_PREMUL = (1 << 21), /* Use that if color is already premult by alpha. */
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/** Same as DRW_STATE_ADDITIVE but let alpha accumulate without premult. */
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DRW_STATE_ADDITIVE_FULL = (1 << 20),
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/** Use that if color is already premult by alpha. */
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DRW_STATE_BLEND_PREMUL = (1 << 21),
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DRW_STATE_WIRE_SMOOTH = (1 << 22),
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DRW_STATE_TRANS_FEEDBACK = (1 << 23),
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DRW_STATE_BLEND_OIT = (1 << 24),
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@@ -598,7 +602,7 @@ typedef struct DRWContextState {
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eDRW_ShaderSlot shader_slot;
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/* Last resort (some functions take this as an arg so we can't easily avoid).
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/** Last resort (some functions take this as an arg so we can't easily avoid).
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* May be NULL when used for selection or depth buffer. */
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const struct bContext *evil_C;
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