OpenGL: remove redundant state change
This commit is contained in:
@@ -1634,11 +1634,9 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
|
||||
for (int a = 0; a < 16; a++)
|
||||
glVertex2f(x + size * si[a], y + size * co[a]);
|
||||
glEnd();
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor4ub(0, 0, 0, 150);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (int a = 0; a < 16; a++)
|
||||
|
||||
Reference in New Issue
Block a user