Exppython docs:
- Updates and fixes to the documentation files, only, no code involved.
This commit is contained in:
@@ -20,46 +20,45 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
|
||||
@see: U{www.opengl.org}
|
||||
|
||||
Example::
|
||||
|
||||
import Blender
|
||||
from Blender.BGL import *
|
||||
from Blender import Draw
|
||||
R = G = B = 0
|
||||
A = 1
|
||||
instructions = "Hold mouse buttons to change the background color."
|
||||
quitting = " Press ESC or q to quit."
|
||||
#
|
||||
def show_win():
|
||||
glClearColor(R,G,B,A) # define color used to clear buffers
|
||||
glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
|
||||
glColor3f(1,1,1) # change default color
|
||||
glRasterPos2i(50,100) # move cursor to x = 50, y = 100
|
||||
Draw.Text("Testing BGL + Draw") # draw this text there
|
||||
glRasterPos2i(350,20) # move cursor again
|
||||
Draw.Text(instructions + quitting) # draw another msg
|
||||
glBegin(GL_LINE_LOOP) # begin a vertex-data list
|
||||
glVertex2i(46,92)
|
||||
glVertex2i(120,92)
|
||||
glVertex2i(120,115)
|
||||
glVertex2i(46,115)
|
||||
glEnd() # close this list
|
||||
glColor3f(0.35,0.18,0.92) # change default color again
|
||||
glBegin(GL_POLYGON) # another list, for a polygon
|
||||
glVertex2i(315, 292)
|
||||
glVertex2i(412, 200)
|
||||
glVertex2i(264, 256)
|
||||
glEnd()
|
||||
Draw.Redraw(1) # make changes visible.
|
||||
#
|
||||
def ev(evt, val): # this is a callback for Draw.Register()
|
||||
global R,G,B,A # ... it handles input events
|
||||
if evt == Draw.ESCKEY or evt == Draw.QKEY:
|
||||
Draw.Exit() # this quits the script
|
||||
elif evt == Draw.LEFTMOUSE: R = 1 - R
|
||||
elif evt == Draw.MIDDLEMOUSE: G = 1 - G
|
||||
elif evt == Draw.RIGHTMOUSE: B = 1 - B
|
||||
else:
|
||||
Draw.Register(show_win, ev, None)
|
||||
#
|
||||
Draw.Register(show_win, ev, None) # start the main loop
|
||||
import Blender
|
||||
from Blender.BGL import *
|
||||
from Blender import Draw
|
||||
R = G = B = 0
|
||||
A = 1
|
||||
instructions = "Hold mouse buttons to change the background color."
|
||||
quitting = " Press ESC or q to quit."
|
||||
#
|
||||
def show_win():
|
||||
glClearColor(R,G,B,A) # define color used to clear buffers
|
||||
glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
|
||||
glColor3f(1,1,1) # change default color
|
||||
glRasterPos2i(50,100) # move cursor to x = 50, y = 100
|
||||
Draw.Text("Testing BGL + Draw") # draw this text there
|
||||
glRasterPos2i(350,20) # move cursor again
|
||||
Draw.Text(instructions + quitting) # draw another msg
|
||||
glBegin(GL_LINE_LOOP) # begin a vertex-data list
|
||||
glVertex2i(46,92)
|
||||
glVertex2i(120,92)
|
||||
glVertex2i(120,115)
|
||||
glVertex2i(46,115)
|
||||
glEnd() # close this list
|
||||
glColor3f(0.35,0.18,0.92) # change default color again
|
||||
glBegin(GL_POLYGON) # another list, for a polygon
|
||||
glVertex2i(315, 292)
|
||||
glVertex2i(412, 200)
|
||||
glVertex2i(264, 256)
|
||||
glEnd()
|
||||
Draw.Redraw(1) # make changes visible.
|
||||
#
|
||||
def ev(evt, val): # this is a callback for Draw.Register()
|
||||
global R,G,B,A # ... it handles input events
|
||||
if evt == Draw.ESCKEY or evt == Draw.QKEY:
|
||||
Draw.Exit() # this quits the script
|
||||
elif evt == Draw.LEFTMOUSE: R = 1 - R
|
||||
elif evt == Draw.MIDDLEMOUSE: G = 1 - G
|
||||
elif evt == Draw.RIGHTMOUSE: B = 1 - B
|
||||
else:
|
||||
Draw.Register(show_win, ev, None)
|
||||
#
|
||||
Draw.Register(show_win, ev, None) # start the main loop
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user