- added to Constraint panel the 'Active Bone' or 'Active Object', like
previously was drawn in constraint buttons header. - cleaned up buttons in panels for manual... just nicer aligning.
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@@ -552,6 +552,8 @@ void ui_autofill(uiBlock *block)
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but= block->buttons.first;
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lasti= -1;
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while(but) {
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// signal for aligning code
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but->flag |= UI_BUT_ALIGN_DOWN;
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i= but->x1;
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@@ -576,6 +578,8 @@ void ui_autofill(uiBlock *block)
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but= but->next;
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}
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uiBlockEndAlign(block);
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MEM_freeN(maxw); MEM_freeN(maxh);
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block->autofill= 0;
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}
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