Three rotate manipulators to play with;
G.rt = 0: one handle for each rotate axis G.rt = 2: traditional half-circle rotate handles G.rt = 3: mixed version
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@@ -325,6 +325,95 @@ static int calc_manipulator(ScrArea *sa)
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return totsel;
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}
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/* ******************** DRAWING STUFFIES *********** */
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/* radring = radius of donut rings
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radhole = radius hole
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start = starting segment (based on nrings)
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end = end segment
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nsides = amount of points in ring
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nrigns = amount of rings
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*/
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static void partial_donut(float radring, float radhole, int start, int end, int nsides, int nrings)
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{
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float theta, phi, theta1;
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float cos_theta, sin_theta;
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float cos_theta1, sin_theta1;
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float ring_delta, side_delta;
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int i, j;
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ring_delta= 2.0*M_PI/(float)nrings;
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side_delta= 2.0*M_PI/(float)nsides;
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theta= M_PI+0.5*ring_delta;
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cos_theta= cos(theta);
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sin_theta= sin(theta);
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for(i= nrings - 1; i >= 0; i--) {
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theta1= theta + ring_delta;
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cos_theta1= cos(theta1);
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sin_theta1= sin(theta1);
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if(i==start) { // cap
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glBegin(GL_POLYGON);
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glNormal3f(-sin_theta1, -cos_theta1, 0.0);
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phi= 0.0;
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for(j= nsides; j >= 0; j--) {
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float cos_phi, sin_phi, dist;
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phi += side_delta;
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cos_phi= cos(phi);
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sin_phi= sin(phi);
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dist= radhole + radring * cos_phi;
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glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
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}
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glEnd();
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}
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if(i>=start && i<=end) {
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glBegin(GL_QUAD_STRIP);
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phi= 0.0;
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for(j= nsides; j >= 0; j--) {
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float cos_phi, sin_phi, dist;
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phi += side_delta;
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cos_phi= cos(phi);
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sin_phi= sin(phi);
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dist= radhole + radring * cos_phi;
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glNormal3f(cos_theta1 * cos_phi, -sin_theta1 * cos_phi, sin_phi);
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glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
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glNormal3f(cos_theta * cos_phi, -sin_theta * cos_phi, sin_phi);
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glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
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}
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glEnd();
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}
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if(i==end) { // cap
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glBegin(GL_POLYGON);
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glNormal3f(sin_theta, cos_theta, 0.0);
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phi= 0.0;
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for(j= nsides; j >= 0; j--) {
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float cos_phi, sin_phi, dist;
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phi -= side_delta;
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cos_phi= cos(phi);
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sin_phi= sin(phi);
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dist= radhole + radring * cos_phi;
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glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
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}
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glEnd();
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}
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theta= theta1;
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cos_theta= cos_theta1;
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sin_theta= sin_theta1;
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}
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}
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static void manipulator_setcolor(char mode)
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{
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float vec[4];
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@@ -370,11 +459,13 @@ static int Gval= 0xFFFF; // defines drawmodus while moving...
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static void draw_manipulator_rotate(float mat[][4])
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{
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GLUquadricObj *qobj = gluNewQuadric();
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GLUquadricObj *qobj= gluNewQuadric();
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double plane[4];
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float size, vec[3], unitmat[4][4];
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float cusize= CYWID*0.75;
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int arcs= 0;
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int arcs= (G.rt==2);
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if(G.rt==3) cusize= CYWID*0.25;
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/* when called while moving in mixed mode, do not draw when... */
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if((Gval & MAN_ROT_C)==0) return;
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@@ -397,7 +488,7 @@ static void draw_manipulator_rotate(float mat[][4])
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if(arcs) {
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/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
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VECCOPY(plane, G.vd->viewinv[2]);
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plane[3]= -0.001; // clip full circle
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plane[3]= -0.1; // clip more
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glClipPlane(GL_CLIP_PLANE0, plane);
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}
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/* sets view screen aligned */
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@@ -445,17 +536,17 @@ static void draw_manipulator_rotate(float mat[][4])
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if(!(G.f & G_PICKSEL)) {
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/* axis */
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glBegin(GL_LINES);
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if( (Gval & MAN_ROT_X) || (G.moving && (Gval & MAN_ROT_Y)) ) {
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if( (Gval & MAN_ROT_X) || (G.moving && (Gval & MAN_ROT_Z)) ) {
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manipulator_setcolor('x');
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glVertex3f(0.0, 0.0, 0.0);
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glVertex3f(1.0, 0.0, 0.0);
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}
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if( (Gval & MAN_ROT_Y) || (G.moving && (Gval & MAN_ROT_Z)) ) {
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if( (Gval & MAN_ROT_Y) || (G.moving && (Gval & MAN_ROT_X)) ) {
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manipulator_setcolor('y');
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glVertex3f(0.0, 0.0, 0.0);
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glVertex3f(0.0, 1.0, 0.0);
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}
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if( (Gval & MAN_ROT_Z) || (G.moving && (Gval & MAN_ROT_X)) ) {
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if( (Gval & MAN_ROT_Z) || (G.moving && (Gval & MAN_ROT_Y)) ) {
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manipulator_setcolor('z');
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glVertex3f(0.0, 0.0, 0.0);
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glVertex3f(0.0, 0.0, 1.0);
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@@ -497,7 +588,7 @@ static void draw_manipulator_rotate(float mat[][4])
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glDisable(GL_LIGHTING);
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}
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if(arcs || G.moving) {
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if(arcs==0 && G.moving) {
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if(arcs) glEnable(GL_CLIP_PLANE0);
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@@ -521,69 +612,109 @@ static void draw_manipulator_rotate(float mat[][4])
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glRotatef(-90.0, 1.0, 0.0, 0.0);
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manipulator_setcolor('y');
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drawcircball(unitmat[3], 1.0, unitmat);
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glRotatef(-90.0, 1.0, 0.0, 0.0);
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glRotatef(90.0, 1.0, 0.0, 0.0);
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}
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if(arcs) glDisable(GL_CLIP_PLANE0);
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}
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if(arcs==0) {
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// donut arcs
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if(arcs) {
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glEnable(GL_LIGHTING);
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glEnable(GL_CLIP_PLANE0);
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/* Z axis has Rotate X */
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glTranslatef(0.0, 0.0, 1.0);
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if(Gval & MAN_ROT_X) {
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
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manipulator_setcolor('X');
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glPushMatrix();
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glRotatef(90.0, 1.0, 0.0, 0.0);
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glTranslatef(0.0, 0.0, -0.5*CYLEN);
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gluCylinder(qobj, cusize, cusize, CYLEN, 8, 2);
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gluQuadricOrientation(qobj, GLU_INSIDE);
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gluDisk(qobj, 0.0, cusize, 8, 1);
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gluQuadricOrientation(qobj, GLU_OUTSIDE);
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glTranslatef(0.0, 0.0, CYLEN);
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gluDisk(qobj, 0.0, cusize, 8, 1);
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glPopMatrix();
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}
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/* X axis has Rotate Y */
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glTranslatef(1.0, 0.0, -(1.0));
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if(Gval & MAN_ROT_Y) {
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
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manipulator_setcolor('Y');
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glPushMatrix();
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glTranslatef(0.0, 0.0, -0.5*CYLEN);
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gluCylinder(qobj, cusize, cusize, CYLEN, 8, 2);
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gluQuadricOrientation(qobj, GLU_INSIDE);
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gluDisk(qobj, 0.0, cusize, 8, 1);
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gluQuadricOrientation(qobj, GLU_OUTSIDE);
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glTranslatef(0.0, 0.0, CYLEN);
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gluDisk(qobj, 0.0, cusize, 8, 1);
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glPopMatrix();
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}
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/* Y axis has rotate Z */
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glTranslatef(-(1.0), 1.0, 0.0);
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/* Z circle */
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if(Gval & MAN_ROT_Z) {
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
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manipulator_setcolor('Z');
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glPushMatrix();
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partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48);
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}
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/* X circle */
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if(Gval & MAN_ROT_X) {
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
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glRotatef(90.0, 0.0, 1.0, 0.0);
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glTranslatef(0.0, 0.0, -0.5*CYLEN);
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gluCylinder(qobj, cusize, cusize, CYLEN, 8, 2);
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manipulator_setcolor('X');
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partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48);
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glRotatef(-90.0, 0.0, 1.0, 0.0);
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}
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/* Y circle */
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if(Gval & MAN_ROT_Y) {
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
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glRotatef(-90.0, 1.0, 0.0, 0.0);
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manipulator_setcolor('Y');
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partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48);
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glRotatef(90.0, 1.0, 0.0, 0.0);
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}
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glDisable(GL_CLIP_PLANE0);
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}
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if(arcs==0) {
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glEnable(GL_LIGHTING);
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/* Z handle on X axis */
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if(Gval & MAN_ROT_Z) {
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glPushMatrix();
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
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manipulator_setcolor('Z');
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if(G.rt==3) {
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partial_donut(cusize, 1.0, 21, 27, 8, 48);
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/* Z handle on Y axis */
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glRotatef(90.0, 0.0, 0.0, 1.0);
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partial_donut(cusize, 1.0, 21, 27, 8, 48);
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}
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else {
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partial_donut(cusize, 1.0, 23, 25, 8, 48);
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}
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glPopMatrix();
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}
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/* Y handle on X axis */
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if(Gval & MAN_ROT_Y) {
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glPushMatrix();
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
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manipulator_setcolor('Y');
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gluQuadricOrientation(qobj, GLU_INSIDE);
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gluDisk(qobj, 0.0, cusize, 8, 1);
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gluQuadricOrientation(qobj, GLU_OUTSIDE);
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glTranslatef(0.0, 0.0, CYLEN);
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gluDisk(qobj, 0.0, cusize, 8, 1);
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if(G.rt==3) {
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glRotatef(90.0, 1.0, 0.0, 0.0);
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partial_donut(cusize, 1.0, 21, 27, 8, 48);
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/* Y handle on Z axis */
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glRotatef(90.0, 0.0, 0.0, 1.0);
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partial_donut(cusize, 1.0, 21, 27, 8, 48);
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}
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else {
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glRotatef(90.0, 1.0, 0.0, 0.0);
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glRotatef(90.0, 0.0, 0.0, 1.0);
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partial_donut(cusize, 1.0, 23, 25, 8, 48);
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}
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glPopMatrix();
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}
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/* X handle on Z axis */
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if(Gval & MAN_ROT_X) {
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glPushMatrix();
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if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
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manipulator_setcolor('X');
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if(G.rt==3) {
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glRotatef(-90.0, 0.0, 1.0, 0.0);
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partial_donut(cusize, 1.0, 21, 27, 8, 48);
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/* X handle on Y axis */
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glRotatef(90.0, 0.0, 0.0, 1.0);
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partial_donut(cusize, 1.0, 21, 27, 8, 48);
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}
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else {
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glRotatef(-90.0, 0.0, 1.0, 0.0);
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glRotatef(90.0, 0.0, 0.0, 1.0);
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partial_donut(cusize, 1.0, 23, 25, 8, 48);
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}
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glPopMatrix();
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}
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}
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/* restore */
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