Fix T103313: Resolve shader compilation failures when enabling GPU workarounds.

A number of paths resulted in compilation errors after porting EEVEE to use Create-Info. Namely the fallback path for cubemap support. A number of other strict compilation failures regarding format comparison also required fixing when this mode is enabled.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261, T103313

Differential Revision: https://developer.blender.org/D16819
This commit is contained in:
Jason Fielder
2022-12-20 14:18:13 +01:00
committed by Clément Foucault
parent 3efb31ee31
commit dedca2c994
14 changed files with 41 additions and 36 deletions

View File

@@ -1,12 +1,7 @@
#ifdef GPU_ARB_texture_cube_map_array
# define textureLod_cubemapArray(tex, co, lod) textureLod(tex, co, lod)
#else
/* Fallback implementation for hardware not supporting cubemap arrays. */
# define samplerCubeArray sampler2DArray
/* Fallback implementation for hardware not supporting cubemap arrays.
* `samplerCubeArray` fallback declaration as sampler2DArray in `glsl_shader_defines.glsl`*/
#ifndef GPU_ARB_texture_cube_map_array
float cubemap_face_index(vec3 P)
{