Cleanup: GPU: Replace Batch uniform by shader uniform using macro
This is a first step into removing uniforms from GPU_batch and Imm.
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@@ -4026,7 +4026,7 @@ static void nodelink_batch_draw(SpaceNode *snode)
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GPU_vertbuf_use(g_batch_link.inst_vbo); /* force update. */
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GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK_INST);
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GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, (float *)colors);
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GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, colors);
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GPU_batch_uniform_1f(g_batch_link.batch, "expandSize", snode->aspect * LINK_WIDTH);
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GPU_batch_uniform_1f(g_batch_link.batch, "arrowSize", ARROW_SIZE);
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GPU_batch_draw(g_batch_link.batch);
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@@ -4108,8 +4108,8 @@ void node_draw_link_bezier(
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GPUBatch *batch = g_batch_link.batch_single;
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GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODELINK);
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GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, (float *)vec);
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GPU_batch_uniform_4fv_array(batch, "colors", 3, (float *)colors);
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GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, vec);
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GPU_batch_uniform_4fv_array(batch, "colors", 3, colors);
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GPU_batch_uniform_1f(batch, "expandSize", snode->aspect * LINK_WIDTH);
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GPU_batch_uniform_1f(batch, "arrowSize", ARROW_SIZE);
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GPU_batch_uniform_1i(batch, "doArrow", drawarrow);
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