mask data is no longer automatically added when sculpting (except when there is a multi-res modifier).

This commit is contained in:
2012-10-01 05:19:57 +00:00
parent a9efe26ab8
commit df298490b8
11 changed files with 191 additions and 80 deletions

View File

@@ -1404,8 +1404,10 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
copy_v3_v3(out->co, v->co);
memcpy(out->no, v->no, sizeof(short) * 3);
gpu_color_from_mask_copy(vmask[vert_indices[i]],
out->color);
if (vmask) {
gpu_color_from_mask_copy(vmask[vert_indices[i]],
out->color);
}
}
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -1507,6 +1509,7 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
if (buffers->vert_buf) {
int totvert = key->grid_area * totgrid;
int smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
const int has_mask = key->has_mask;
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
glBufferDataARB(GL_ARRAY_BUFFER_ARB,
@@ -1527,8 +1530,10 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
normal_float_to_short_v3(vd->no,
CCG_elem_no(key, elem));
gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
vd->color);
if (has_mask) {
gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
vd->color);
}
}
vd++;
}
@@ -1556,12 +1561,15 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
vd = vert_data + (j + 1) * key->grid_size + (k + 1);
normal_float_to_short_v3(vd->no, fno);
gpu_color_from_mask_quad_copy(key,
elems[0],
elems[1],
elems[2],
elems[3],
vd->color);
if (has_mask) {
gpu_color_from_mask_quad_copy(key,
elems[0],
elems[1],
elems[2],
elems[3],
vd->color);
}
}
}
}
@@ -1769,8 +1777,11 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
{
const MVert *mvert = buffers->mvert;
int i, j;
const int has_mask = (buffers->vmask != NULL);
gpu_colors_enable(VBO_DISABLED);
if (has_mask) {
gpu_colors_enable(VBO_DISABLED);
}
for (i = 0; i < buffers->totface; ++i) {
MFace *f = buffers->mface + buffers->face_indices[i];
@@ -1784,13 +1795,15 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < S; j++) {
gpu_color_from_mask_set(buffers->vmask[fv[j]]);
if (has_mask) {
gpu_color_from_mask_set(buffers->vmask[fv[j]]);
}
glNormal3sv(mvert[fv[j]].no);
glVertex3fv(mvert[fv[j]].co);
}
}
else {
float fmask, fno[3];
float fno[3];
/* calculate face normal */
if (f->v4) {
@@ -1801,15 +1814,19 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
normal_tri_v3(fno, mvert[fv[0]].co, mvert[fv[1]].co, mvert[fv[2]].co);
glNormal3fv(fno);
/* calculate face mask color */
fmask = (buffers->vmask[fv[0]] +
buffers->vmask[fv[1]] +
buffers->vmask[fv[2]]);
if (f->v4)
fmask = (fmask + buffers->vmask[fv[3]]) * 0.25;
else
fmask /= 3.0f;
gpu_color_from_mask_set(fmask);
if (has_mask) {
float fmask;
/* calculate face mask color */
fmask = (buffers->vmask[fv[0]] +
buffers->vmask[fv[1]] +
buffers->vmask[fv[2]]);
if (f->v4)
fmask = (fmask + buffers->vmask[fv[3]]) * 0.25;
else
fmask /= 3.0f;
gpu_color_from_mask_set(fmask);
}
for (j = 0; j < S; j++)
glVertex3fv(mvert[fv[j]].co);
@@ -1818,15 +1835,20 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
glEnd();
}
gpu_colors_disable(VBO_DISABLED);
if (has_mask) {
gpu_colors_disable(VBO_DISABLED);
}
}
static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
{
const CCGKey *key = &buffers->gridkey;
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
const int has_mask = key->has_mask;
gpu_colors_enable(VBO_DISABLED);
if (has_mask) {
gpu_colors_enable(VBO_DISABLED);
}
for (i = 0; i < buffers->totgrid; ++i) {
int g = buffers->grid_indices[i];
@@ -1853,7 +1875,9 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < 4; j++) {
gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]));
if (has_mask) {
gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]));
}
glNormal3fv(CCG_elem_no(key, e[j]));
glVertex3fv(CCG_elem_co(key, e[j]));
}
@@ -1866,7 +1890,10 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, e[2]),
CCG_elem_co(key, e[3]));
glNormal3fv(fno);
gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3]);
if (has_mask) {
gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3]);
}
for (j = 0; j < 4; j++)
glVertex3fv(CCG_elem_co(key, e[j]));
@@ -1883,10 +1910,14 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCGElem *a = CCG_grid_elem(key, grid, x, y);
CCGElem *b = CCG_grid_elem(key, grid, x, y + 1);
gpu_color_from_mask_set(*CCG_elem_mask(key, a));
if (has_mask) {
gpu_color_from_mask_set(*CCG_elem_mask(key, a));
}
glNormal3fv(CCG_elem_no(key, a));
glVertex3fv(CCG_elem_co(key, a));
gpu_color_from_mask_set(*CCG_elem_mask(key, b));
if (has_mask) {
gpu_color_from_mask_set(*CCG_elem_mask(key, b));
}
glNormal3fv(CCG_elem_no(key, b));
glVertex3fv(CCG_elem_co(key, b));
}
@@ -1912,7 +1943,9 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, c));
glNormal3fv(fno);
gpu_color_from_mask_quad_set(key, a, b, c, d);
if (has_mask) {
gpu_color_from_mask_quad_set(key, a, b, c, d);
}
}
glVertex3fv(CCG_elem_co(key, a));
@@ -1923,11 +1956,14 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
}
}
gpu_colors_disable(VBO_DISABLED);
if (has_mask) {
gpu_colors_disable(VBO_DISABLED);
}
}
void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
{
const int has_mask = (buffers->vmask || buffers->gridkey.has_mask);
int smooth = 0;
if (buffers->totface) {
@@ -1950,7 +1986,13 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
if (buffers->vert_buf && buffers->index_buf) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
gpu_colors_enable(VBO_ENABLED);
if (buffers->vmask || buffers->gridkey.has_mask) {
gpu_colors_enable(VBO_ENABLED);
}
else {
gpu_colors_enable(VBO_DISABLED);
glColor4ub(0xff, 0xff, 0xff, 0xff);
}
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
@@ -1963,8 +2005,10 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
offset + offsetof(VertexBufferFormat, co));
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, no));
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, color));
if (has_mask) {
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, color));
}
glDrawElements(GL_QUADS, buffers->tot_quad * 4, buffers->index_type, 0);
@@ -1976,8 +2020,10 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
(void *)offsetof(VertexBufferFormat, co));
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
(void *)offsetof(VertexBufferFormat, no));
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
(void *)offsetof(VertexBufferFormat, color));
if (has_mask) {
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
(void *)offsetof(VertexBufferFormat, color));
}
glDrawElements(GL_TRIANGLES, buffers->tot_tri * 3, buffers->index_type, 0);
}
@@ -1987,7 +2033,9 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
gpu_colors_disable(VBO_ENABLED);
if (has_mask) {
gpu_colors_disable(VBO_ENABLED);
}
}
/* fallbacks if we are out of memory or VBO is disabled */
else if (buffers->totface) {