Mask Editor: Add toggle for mask spline drawing
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor.
It also moves the "smooth" option up (its position left of the selection dropdown was missleading).
{F11847272}
This emerged from a discussion in https://developer.blender.org/D12776
Differential Revision: https://developer.blender.org/D13314
This commit is contained in:
@@ -48,12 +48,27 @@ bool ED_space_clip_tracking_poll(struct bContext *C);
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* It is not required to have mask opened for editing. */
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bool ED_space_clip_maskedit_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Mask mode.
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* - Mask has visible and editable splines.
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*
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* It is not required to have mask opened for editing. */
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bool ED_space_clip_maskedit_visible_splines_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Mask mode.
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* - The space has mask opened. */
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bool ED_space_clip_maskedit_mask_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Mask mode.
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* - The space has mask opened.
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* - Mask has visible and editable splines. */
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bool ED_space_clip_maskedit_mask_visible_splines_poll(struct bContext *C);
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void ED_space_clip_get_size(struct SpaceClip *sc, int *width, int *height);
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void ED_space_clip_get_size_fl(struct SpaceClip *sc, float size[2]);
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void ED_space_clip_get_zoom(struct SpaceClip *sc,
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