Fixed Window.Editmode(0) so that it only calls undo_push_mesh() when
U.undosteps is nonzero. Also added optional parameter to avoid pushing undo info alltogether if desired.
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@@ -232,7 +232,7 @@ def GetPerspMatrix ():
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@return: the current matrix.
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"""
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def EditMode(enable = -1, undo_msg = 'From script'):
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def EditMode(enable = -1, undo_msg = 'From script', undo = 1):
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"""
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Get and optionally set the current edit mode status: in or out.
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@@ -258,6 +258,9 @@ def EditMode(enable = -1, undo_msg = 'From script'):
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string is used as the undo message in the Mesh->Undo History submenu in
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the 3d view header. Max length is 63, strings longer than that get
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clamped.
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@param undo: don't save Undo information (only needed when exiting edit
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mode).
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@type undo: int
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@rtype: int (bool)
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@return: 0 if Blender is not in edit mode right now, 1 otherwise.
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@warn: this is an important function. NMesh operates on normal Blender
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