Fixed Window.Editmode(0) so that it only calls undo_push_mesh() when

U.undosteps is nonzero.  Also added optional parameter to avoid pushing
undo info alltogether if desired.
This commit is contained in:
Ken Hughes
2006-01-16 02:06:02 +00:00
parent 9137d364df
commit df3fd052dd
2 changed files with 13 additions and 7 deletions

View File

@@ -232,7 +232,7 @@ def GetPerspMatrix ():
@return: the current matrix.
"""
def EditMode(enable = -1, undo_msg = 'From script'):
def EditMode(enable = -1, undo_msg = 'From script', undo = 1):
"""
Get and optionally set the current edit mode status: in or out.
@@ -258,6 +258,9 @@ def EditMode(enable = -1, undo_msg = 'From script'):
string is used as the undo message in the Mesh->Undo History submenu in
the 3d view header. Max length is 63, strings longer than that get
clamped.
@param undo: don't save Undo information (only needed when exiting edit
mode).
@type undo: int
@rtype: int (bool)
@return: 0 if Blender is not in edit mode right now, 1 otherwise.
@warn: this is an important function. NMesh operates on normal Blender