* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
  camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node

Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
This commit is contained in:
2011-09-01 15:53:36 +00:00
parent 1e741b3a52
commit df625253ac
35 changed files with 457 additions and 153 deletions

View File

@@ -599,7 +599,7 @@ void BlenderSync::sync_world()
}
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
background->transparent = get_boolean(cscene, "transparent");
background->transparent = get_boolean(cscene, "film_transparent");
if(background->modified(prevbackground))
background->tag_update(scene);