Cycles:
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
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@@ -599,7 +599,7 @@ void BlenderSync::sync_world()
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}
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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background->transparent = get_boolean(cscene, "transparent");
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background->transparent = get_boolean(cscene, "film_transparent");
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if(background->modified(prevbackground))
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background->tag_update(scene);
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