UI: improve readability of Normals menu in edit mode

Also rename operators to match names in the menu.

Differential Revision: https://developer.blender.org/D4659
This commit is contained in:
George Vogiatzis
2019-05-01 15:44:26 +02:00
committed by Brecht Van Lommel
parent 89826e0a0d
commit df712d74a2
3 changed files with 18 additions and 22 deletions

View File

@@ -3751,32 +3751,28 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.separator()
layout.operator("mesh.flip_normals")
layout.operator("mesh.flip_normals", text="Flip")
layout.operator("mesh.set_normals_from_faces", text="Set From Faces")
layout.operator("transform.rotate_normal", text="Rotate Normal")
layout.operator("mesh.point_normals", text="Point normals to target")
layout.operator("transform.rotate_normal", text="Rotate")
layout.operator("mesh.point_normals", text="Point to Target")
layout.operator("mesh.merge_normals", text="Merge")
layout.operator("mesh.split_normals", text="Split")
layout.operator("mesh.average_normals", text="Average")
layout.operator("mesh.average_normals", text="Average Normals")
layout.separator()
layout.label(text="Normal Vector")
layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY'
layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE'
layout.operator("mesh.normals_tools", text="Add Vectors").mode = 'ADD'
layout.operator("mesh.normals_tools", text="Multiply Vectors").mode = 'MULTIPLY'
layout.operator("mesh.normals_tools", text="Copy").mode = 'COPY'
layout.operator("mesh.normals_tools", text="Paste").mode = 'PASTE'
layout.operator("mesh.smoothen_normals", text="Smoothen Vectors")
layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET'
layout.operator("mesh.normals_tools", text="Multiply").mode = 'MULTIPLY'
layout.operator("mesh.normals_tools", text="Add").mode = 'ADD'
layout.separator()
layout.operator("mesh.normals_tools", text="Reset").mode = 'RESET'
layout.operator("mesh.smoothen_normals", text="Smoothen")
layout.label(text="Face Strength")
layout.operator("mesh.mod_weighted_strength", text="Face Select", icon='FACESEL').set = False
layout.operator("mesh.mod_weighted_strength", text="Set Strength", icon='ADD').set = True
layout.operator("mesh.mod_weighted_strength", text="Get Face Strength").set = False
layout.operator("mesh.mod_weighted_strength", text="Set Face Strength").set = True
class VIEW3D_MT_edit_mesh_shading(Menu):