Merge branch 'master' into blender2.8

This commit is contained in:
2018-10-30 14:13:47 +01:00
7 changed files with 49 additions and 75 deletions

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@@ -268,7 +268,7 @@ def register_passes(engine, scene, srl):
for i in range(0, srl.cycles.pass_crypto_depth, 2): for i in range(0, srl.cycles.pass_crypto_depth, 2):
engine.register_pass(scene, srl, "CryptoAsset" + '{:02d}'.format(i), 4, "RGBA", 'COLOR') engine.register_pass(scene, srl, "CryptoAsset" + '{:02d}'.format(i), 4, "RGBA", 'COLOR')
if crl.use_denoising: if crl.use_denoising or crl.denoising_store_passes:
engine.register_pass(scene, srl, "Noisy Image", 3, "RGBA", 'COLOR') engine.register_pass(scene, srl, "Noisy Image", 3, "RGBA", 'COLOR')
if crl.denoising_store_passes: if crl.denoising_store_passes:
engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR') engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')

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@@ -771,6 +771,8 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_shadow") col.prop(view_layer, "use_pass_shadow")
col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion") col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
col.separator() col.separator()
col.prop(cycles_view_layer, "denoising_store_passes", text="Denoising Data")
col.separator()
col.prop(view_layer, "pass_alpha_threshold") col.prop(view_layer, "pass_alpha_threshold")
col = split.column() col = split.column()
@@ -803,12 +805,6 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_emit", text="Emission") col.prop(view_layer, "use_pass_emit", text="Emission")
col.prop(view_layer, "use_pass_environment") col.prop(view_layer, "use_pass_environment")
if context.scene.cycles.feature_set == 'EXPERIMENTAL':
col.separator()
sub = col.column()
sub.active = cycles_view_layer.use_denoising
sub.prop(cycles_view_layer, "denoising_store_passes", text="Denoising")
col = layout.column() col = layout.column()
col.prop(cycles_view_layer, "pass_debug_render_time") col.prop(cycles_view_layer, "pass_debug_render_time")
if _cycles.with_cycles_debug: if _cycles.with_cycles_debug:
@@ -853,66 +849,40 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
view_layer = context.view_layer view_layer = context.view_layer
cycles_view_layer = view_layer.cycles cycles_view_layer = view_layer.cycles
layout.active = cycles_view_layer.use_denoising split = layout.split()
split.active = cycles_view_layer.use_denoising
col = layout.column() layout = layout.column(align=True)
sub = col.column() layout.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
sub.prop(cycles_view_layer, "denoising_radius", text="Radius") layout.prop(cycles_view_layer, "denoising_relative_pca")
sub.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
sub = col.column(align=True)
sub.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
sub.prop(cycles_view_layer, "denoising_relative_pca")
# layout.use_property_split = False
"""
layout.separator() layout.separator()
col = layout.column(align=True) row = layout.row(align=True)
col.prop(cycles_view_layer, "denoising_diffuse_direct", text="Diffuse Direct") row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
col.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect") row.label(text="Diffuse")
row.use_property_split = False
col = layout.column(align=True)
col.prop(cycles_view_layer, "denoising_glossy_direct", text="Glossy Direct")
col.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect")
col = layout.column(align=True)
col.prop(cycles_view_layer, "denoising_transmission_direct", text="Transmission Direct")
col.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect")
col = layout.column(align=True)
col.prop(cycles_view_layer, "denoising_subsurface_direct", text="Subsurface Direct")
col.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect")
"""
layout.use_property_split = False
split = layout.split(factor=0.5)
split.label(text="Diffuse")
col = split.column()
row = col.row(align=True)
row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True) row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True) row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
split = layout.split(factor=0.5) row = layout.row(align=True)
split.label(text="Glossy") row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
col = split.column() row.label(text="Glossy")
row = col.row(align=True) row.use_property_split = False
row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True) row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True) row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
split = layout.split(factor=0.5) row = layout.row(align=True)
split.label(text="Transmission") row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
col = split.column() row.label(text="Transmission")
row = col.row(align=True) row.use_property_split = False
row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True) row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True) row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
split = layout.split(factor=0.5) row = layout.row(align=True)
split.label(text="Subsurface") row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
col = split.column() row.label(text="Subsurface")
row = col.row(align=True) row.use_property_split = False
row.prop(cycles_view_layer, "denoising_subsurface_direct", text="Direct", toggle=True) row.prop(cycles_view_layer, "denoising_subsurface_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect", toggle=True) row.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect", toggle=True)

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@@ -412,12 +412,14 @@ void BlenderSession::render(BL::Depsgraph& b_depsgraph_)
PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles"); PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
bool use_denoising = get_boolean(crl, "use_denoising"); bool use_denoising = get_boolean(crl, "use_denoising");
bool denoising_passes = use_denoising || get_boolean(crl, "denoising_store_passes");
session->tile_manager.schedule_denoising = use_denoising; session->tile_manager.schedule_denoising = use_denoising;
buffer_params.denoising_data_pass = use_denoising; buffer_params.denoising_data_pass = denoising_passes;
buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES); buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
session->params.use_denoising = use_denoising; session->params.use_denoising = use_denoising;
session->params.denoising_passes = denoising_passes;
session->params.denoising_radius = get_int(crl, "denoising_radius"); session->params.denoising_radius = get_int(crl, "denoising_radius");
session->params.denoising_strength = get_float(crl, "denoising_strength"); session->params.denoising_strength = get_float(crl, "denoising_strength");
session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength"); session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");

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@@ -510,9 +510,11 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(pass_type, passes); Pass::add(pass_type, passes);
} }
scene->film->denoising_flags = 0;
PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles"); PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles");
if(get_boolean(crp, "use_denoising")) { bool use_denoising = get_boolean(crp, "use_denoising");
bool store_denoising_passes = get_boolean(crp, "denoising_store_passes");
scene->film->denoising_flags = 0;
if(use_denoising || store_denoising_passes) {
#define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag; #define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag;
MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR); MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND); MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
@@ -523,22 +525,22 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
MAP_OPTION("denoising_subsurface_direct", DENOISING_CLEAN_SUBSURFACE_DIR); MAP_OPTION("denoising_subsurface_direct", DENOISING_CLEAN_SUBSURFACE_DIR);
MAP_OPTION("denoising_subsurface_indirect", DENOISING_CLEAN_SUBSURFACE_IND); MAP_OPTION("denoising_subsurface_indirect", DENOISING_CLEAN_SUBSURFACE_IND);
#undef MAP_OPTION #undef MAP_OPTION
b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str()); b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
if(get_boolean(crp, "denoising_store_passes")) { }
b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_view_layer.name().c_str());
if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) { if(store_denoising_passes) {
b_engine.add_pass("Denoising Clean", 3, "RGB", b_view_layer.name().c_str()); b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
} b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_view_layer.name().c_str());
if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) {
b_engine.add_pass("Denoising Clean", 3, "RGB", b_view_layer.name().c_str());
} }
} }
#ifdef __KERNEL_DEBUG__ #ifdef __KERNEL_DEBUG__

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@@ -1278,13 +1278,11 @@ typedef struct KernelFilm {
float mist_start; float mist_start;
float mist_inv_depth; float mist_inv_depth;
float mist_falloff; float mist_falloff;
int pass_denoising_data; int pass_denoising_data;
int pass_denoising_clean; int pass_denoising_clean;
int denoising_flags; int denoising_flags;
int pad1, pad2;
/* XYZ to rendering color space transform. float4 instead of float3 to /* XYZ to rendering color space transform. float4 instead of float3 to
* ensure consistent padding/alignment across devices. */ * ensure consistent padding/alignment across devices. */
float4 xyz_to_r; float4 xyz_to_r;

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@@ -682,7 +682,7 @@ DeviceRequestedFeatures Session::get_requested_device_features()
BakeManager *bake_manager = scene->bake_manager; BakeManager *bake_manager = scene->bake_manager;
requested_features.use_baking = bake_manager->get_baking(); requested_features.use_baking = bake_manager->get_baking();
requested_features.use_integrator_branched = (scene->integrator->method == Integrator::BRANCHED_PATH); requested_features.use_integrator_branched = (scene->integrator->method == Integrator::BRANCHED_PATH);
if(params.use_denoising) { if(params.denoising_passes) {
requested_features.use_denoising = true; requested_features.use_denoising = true;
requested_features.use_shadow_tricks = true; requested_features.use_shadow_tricks = true;
} }

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@@ -58,6 +58,7 @@ public:
bool display_buffer_linear; bool display_buffer_linear;
bool use_denoising; bool use_denoising;
bool denoising_passes;
int denoising_radius; int denoising_radius;
float denoising_strength; float denoising_strength;
float denoising_feature_strength; float denoising_feature_strength;
@@ -89,6 +90,7 @@ public:
threads = 0; threads = 0;
use_denoising = false; use_denoising = false;
denoising_passes = false;
denoising_radius = 8; denoising_radius = 8;
denoising_strength = 0.0f; denoising_strength = 0.0f;
denoising_feature_strength = 0.0f; denoising_feature_strength = 0.0f;