Merge branch 'master' into blender2.8
This commit is contained in:
@@ -268,7 +268,7 @@ def register_passes(engine, scene, srl):
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for i in range(0, srl.cycles.pass_crypto_depth, 2):
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engine.register_pass(scene, srl, "CryptoAsset" + '{:02d}'.format(i), 4, "RGBA", 'COLOR')
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if crl.use_denoising:
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if crl.use_denoising or crl.denoising_store_passes:
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engine.register_pass(scene, srl, "Noisy Image", 3, "RGBA", 'COLOR')
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if crl.denoising_store_passes:
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engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')
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@@ -771,6 +771,8 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
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col.prop(view_layer, "use_pass_shadow")
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col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
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col.separator()
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col.prop(cycles_view_layer, "denoising_store_passes", text="Denoising Data")
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col.separator()
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col.prop(view_layer, "pass_alpha_threshold")
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col = split.column()
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@@ -803,12 +805,6 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
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col.prop(view_layer, "use_pass_emit", text="Emission")
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col.prop(view_layer, "use_pass_environment")
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if context.scene.cycles.feature_set == 'EXPERIMENTAL':
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col.separator()
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sub = col.column()
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sub.active = cycles_view_layer.use_denoising
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sub.prop(cycles_view_layer, "denoising_store_passes", text="Denoising")
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col = layout.column()
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col.prop(cycles_view_layer, "pass_debug_render_time")
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if _cycles.with_cycles_debug:
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@@ -853,66 +849,40 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
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view_layer = context.view_layer
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cycles_view_layer = view_layer.cycles
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layout.active = cycles_view_layer.use_denoising
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split = layout.split()
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split.active = cycles_view_layer.use_denoising
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col = layout.column()
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sub = col.column()
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sub.prop(cycles_view_layer, "denoising_radius", text="Radius")
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sub.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
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layout = layout.column(align=True)
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layout.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
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layout.prop(cycles_view_layer, "denoising_relative_pca")
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sub = col.column(align=True)
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sub.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
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sub.prop(cycles_view_layer, "denoising_relative_pca")
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# layout.use_property_split = False
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"""
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layout.separator()
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col = layout.column(align=True)
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col.prop(cycles_view_layer, "denoising_diffuse_direct", text="Diffuse Direct")
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col.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect")
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col = layout.column(align=True)
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col.prop(cycles_view_layer, "denoising_glossy_direct", text="Glossy Direct")
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col.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect")
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col = layout.column(align=True)
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col.prop(cycles_view_layer, "denoising_transmission_direct", text="Transmission Direct")
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col.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect")
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col = layout.column(align=True)
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col.prop(cycles_view_layer, "denoising_subsurface_direct", text="Subsurface Direct")
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col.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect")
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"""
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layout.use_property_split = False
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split = layout.split(factor=0.5)
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split.label(text="Diffuse")
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col = split.column()
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row = col.row(align=True)
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row = layout.row(align=True)
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row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
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row.label(text="Diffuse")
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row.use_property_split = False
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row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
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row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
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split = layout.split(factor=0.5)
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split.label(text="Glossy")
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col = split.column()
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row = col.row(align=True)
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row = layout.row(align=True)
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row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
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row.label(text="Glossy")
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row.use_property_split = False
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row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
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row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
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split = layout.split(factor=0.5)
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split.label(text="Transmission")
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col = split.column()
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row = col.row(align=True)
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row = layout.row(align=True)
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row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
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row.label(text="Transmission")
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row.use_property_split = False
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row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
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row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
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split = layout.split(factor=0.5)
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split.label(text="Subsurface")
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col = split.column()
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row = col.row(align=True)
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row = layout.row(align=True)
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row.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
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row.label(text="Subsurface")
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row.use_property_split = False
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row.prop(cycles_view_layer, "denoising_subsurface_direct", text="Direct", toggle=True)
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row.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect", toggle=True)
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@@ -412,12 +412,14 @@ void BlenderSession::render(BL::Depsgraph& b_depsgraph_)
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PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
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bool use_denoising = get_boolean(crl, "use_denoising");
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bool denoising_passes = use_denoising || get_boolean(crl, "denoising_store_passes");
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session->tile_manager.schedule_denoising = use_denoising;
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buffer_params.denoising_data_pass = use_denoising;
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buffer_params.denoising_data_pass = denoising_passes;
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buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
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session->params.use_denoising = use_denoising;
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session->params.denoising_passes = denoising_passes;
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session->params.denoising_radius = get_int(crl, "denoising_radius");
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session->params.denoising_strength = get_float(crl, "denoising_strength");
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session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
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@@ -510,9 +510,11 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
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Pass::add(pass_type, passes);
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}
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scene->film->denoising_flags = 0;
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PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles");
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if(get_boolean(crp, "use_denoising")) {
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bool use_denoising = get_boolean(crp, "use_denoising");
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bool store_denoising_passes = get_boolean(crp, "denoising_store_passes");
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scene->film->denoising_flags = 0;
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if(use_denoising || store_denoising_passes) {
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#define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag;
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MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
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MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
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@@ -523,9 +525,10 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
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MAP_OPTION("denoising_subsurface_direct", DENOISING_CLEAN_SUBSURFACE_DIR);
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MAP_OPTION("denoising_subsurface_indirect", DENOISING_CLEAN_SUBSURFACE_IND);
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#undef MAP_OPTION
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b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
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if(get_boolean(crp, "denoising_store_passes")) {
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}
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if(store_denoising_passes) {
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b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
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b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str());
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b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
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@@ -540,7 +543,6 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
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b_engine.add_pass("Denoising Clean", 3, "RGB", b_view_layer.name().c_str());
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}
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}
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}
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#ifdef __KERNEL_DEBUG__
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if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) {
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b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_view_layer.name().c_str());
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@@ -1283,8 +1283,6 @@ typedef struct KernelFilm {
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int pass_denoising_clean;
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int denoising_flags;
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int pad1, pad2;
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/* XYZ to rendering color space transform. float4 instead of float3 to
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* ensure consistent padding/alignment across devices. */
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float4 xyz_to_r;
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@@ -682,7 +682,7 @@ DeviceRequestedFeatures Session::get_requested_device_features()
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BakeManager *bake_manager = scene->bake_manager;
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requested_features.use_baking = bake_manager->get_baking();
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requested_features.use_integrator_branched = (scene->integrator->method == Integrator::BRANCHED_PATH);
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if(params.use_denoising) {
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if(params.denoising_passes) {
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requested_features.use_denoising = true;
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requested_features.use_shadow_tricks = true;
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}
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@@ -58,6 +58,7 @@ public:
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bool display_buffer_linear;
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bool use_denoising;
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bool denoising_passes;
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int denoising_radius;
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float denoising_strength;
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float denoising_feature_strength;
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@@ -89,6 +90,7 @@ public:
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threads = 0;
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use_denoising = false;
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denoising_passes = false;
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denoising_radius = 8;
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denoising_strength = 0.0f;
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denoising_feature_strength = 0.0f;
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