3D View: add initial view.shading and view.overlay in RNA.
These are mostly empty still, many properties need to be renamed and moved there.
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@@ -38,12 +38,12 @@ USE_QUICK_RENDER = False
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def render_gl(context, filepath, shade):
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def ctx_viewport_shade(context, shade):
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def ctx_shading_type(context, shade):
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for area in context.window.screen.areas:
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if area.type == 'VIEW_3D':
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space = area.spaces.active
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# rv3d = space.region_3d
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space.viewport_shade = shade
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space.shading.type = shade
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import bpy
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scene = context.scene
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@@ -59,7 +59,7 @@ def render_gl(context, filepath, shade):
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render.resolution_x = 512
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render.resolution_y = 512
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ctx_viewport_shade(context, shade)
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ctx_shading_type(context, shade)
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#~ # stop to inspect!
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#~ if filepath == "test_cube_shell_solidify_subsurf_wp_wire":
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