GPUTexture: Remove data_format from 3D texture creation function
For every other texture types this is expected to be implicitly `GPU_DATA_FLOAT`. There is only one case where this is not the case. I believe this was previously needed because the data type was conditionning the texture creation. This is not the case anymore.
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@@ -380,7 +380,6 @@ static bool addGPULut3D(OCIO_GPUTextures &textures,
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edgelen,
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1,
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GPU_RGB16F,
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GPU_DATA_FLOAT,
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GPU_TEXTURE_USAGE_SHADER_READ,
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values);
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if (lut.texture == nullptr) {
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@@ -33,9 +33,9 @@ void workbench_volume_engine_init(WORKBENCH_Data *vedata)
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const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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txl->dummy_volume_tx = GPU_texture_create_3d_ex(
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"dummy_volume", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, usage, zero);
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"dummy_volume", 1, 1, 1, 1, GPU_RGBA8, usage, zero);
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txl->dummy_shadow_tx = GPU_texture_create_3d_ex(
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"dummy_shadow", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, usage, one);
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"dummy_shadow", 1, 1, 1, 1, GPU_RGBA8, usage, one);
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txl->dummy_coba_tx = GPU_texture_create_1d_ex("dummy_coba", 1, 1, GPU_RGBA8, usage, zero);
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}
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}
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@@ -931,8 +931,7 @@ class Texture : NonCopyable {
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return GPU_texture_create_2d_array_ex(name_, w, h, d, mip_len, format, usage, data);
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}
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else {
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return GPU_texture_create_3d_ex(
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name_, w, h, d, mip_len, format, GPU_DATA_FLOAT, usage, data);
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return GPU_texture_create_3d_ex(name_, w, h, d, mip_len, format, usage, data);
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}
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}
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}
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@@ -311,7 +311,6 @@ static DRWVolumeGrid *volume_grid_cache_get(const Volume *volume,
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UNPACK3(dense_grid.resolution),
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1,
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format,
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GPU_DATA_FLOAT,
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GPU_TEXTURE_USAGE_SHADER_READ |
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GPU_TEXTURE_USAGE_MIP_SWIZZLE_VIEW,
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dense_grid.voxels);
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@@ -183,7 +183,6 @@ static GPUTexture *create_volume_texture(const int dim[3],
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UNPACK3(final_dim),
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1,
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texture_format,
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data_format,
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GPU_TEXTURE_USAGE_SHADER_READ |
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GPU_TEXTURE_USAGE_MIP_SWIZZLE_VIEW,
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NULL);
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@@ -509,27 +508,12 @@ void DRW_smoke_ensure_velocity(FluidModifierData *fmd)
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}
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if (!fds->tex_velocity_x) {
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fds->tex_velocity_x = GPU_texture_create_3d_ex("velx",
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UNPACK3(fds->res),
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1,
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GPU_R16F,
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GPU_DATA_FLOAT,
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GPU_TEXTURE_USAGE_SHADER_READ,
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vel_x);
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fds->tex_velocity_y = GPU_texture_create_3d_ex("vely",
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UNPACK3(fds->res),
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1,
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GPU_R16F,
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GPU_DATA_FLOAT,
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GPU_TEXTURE_USAGE_SHADER_READ,
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vel_y);
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fds->tex_velocity_z = GPU_texture_create_3d_ex("velz",
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UNPACK3(fds->res),
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1,
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GPU_R16F,
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GPU_DATA_FLOAT,
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GPU_TEXTURE_USAGE_SHADER_READ,
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vel_z);
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fds->tex_velocity_x = GPU_texture_create_3d_ex(
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"velx", UNPACK3(fds->res), 1, GPU_R16F, GPU_TEXTURE_USAGE_SHADER_READ, vel_x);
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fds->tex_velocity_y = GPU_texture_create_3d_ex(
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"vely", UNPACK3(fds->res), 1, GPU_R16F, GPU_TEXTURE_USAGE_SHADER_READ, vel_y);
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fds->tex_velocity_z = GPU_texture_create_3d_ex(
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"velz", UNPACK3(fds->res), 1, GPU_R16F, GPU_TEXTURE_USAGE_SHADER_READ, vel_z);
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BLI_addtail(&DST.vmempool->smoke_textures, BLI_genericNodeN(&fds->tex_velocity_x));
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BLI_addtail(&DST.vmempool->smoke_textures, BLI_genericNodeN(&fds->tex_velocity_y));
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BLI_addtail(&DST.vmempool->smoke_textures, BLI_genericNodeN(&fds->tex_velocity_z));
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@@ -137,8 +137,7 @@ GPUTexture *DRW_texture_create_3d_ex(int w,
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const float *fpixels)
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{
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int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_3d_ex(
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__func__, w, h, d, mip_len, format, GPU_DATA_FLOAT, usage, fpixels);
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GPUTexture *tex = GPU_texture_create_3d_ex(__func__, w, h, d, mip_len, format, usage, fpixels);
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drw_texture_set_parameters(tex, flags);
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return tex;
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@@ -71,9 +71,9 @@ static void drw_volume_globals_init()
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const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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g_data.dummy_zero = GPU_texture_create_3d_ex(
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"dummy_zero", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, GPU_TEXTURE_USAGE_SHADER_READ, zero);
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"dummy_zero", 1, 1, 1, 1, GPU_RGBA8, GPU_TEXTURE_USAGE_SHADER_READ, zero);
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g_data.dummy_one = GPU_texture_create_3d_ex(
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"dummy_one", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, GPU_TEXTURE_USAGE_SHADER_READ, one);
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"dummy_one", 1, 1, 1, 1, GPU_RGBA8, GPU_TEXTURE_USAGE_SHADER_READ, one);
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GPU_texture_wrap_mode(g_data.dummy_zero, true, true);
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GPU_texture_wrap_mode(g_data.dummy_one, true, true);
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@@ -307,7 +307,6 @@ GPUTexture *GPU_texture_create_3d_ex(const char *name,
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int depth,
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int mip_len,
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eGPUTextureFormat format,
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eGPUDataFormat data_format,
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eGPUTextureUsage usage,
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const void *data);
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GPUTexture *GPU_texture_create_cube_ex(const char *name,
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@@ -363,7 +362,6 @@ GPUTexture *GPU_texture_create_3d(const char *name,
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int depth,
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int mip_len,
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eGPUTextureFormat format,
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eGPUDataFormat data_format,
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const void *data);
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GPUTexture *GPU_texture_create_cube(
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const char *name, int width, int mip_len, eGPUTextureFormat format, const float *data);
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@@ -340,12 +340,11 @@ GPUTexture *GPU_texture_create_3d_ex(const char *name,
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int d,
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int mip_len,
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eGPUTextureFormat texture_format,
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eGPUDataFormat data_format,
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eGPUTextureUsage usage,
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const void *data)
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{
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return gpu_texture_create(
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name, w, h, d, GPU_TEXTURE_3D, mip_len, texture_format, data_format, usage, data);
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name, w, h, d, GPU_TEXTURE_3D, mip_len, texture_format, GPU_DATA_FLOAT, usage, data);
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}
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GPUTexture *GPU_texture_create_cube_ex(const char *name,
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@@ -441,11 +440,10 @@ GPUTexture *GPU_texture_create_3d(const char *name,
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int d,
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int mip_len,
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eGPUTextureFormat texture_format,
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eGPUDataFormat data_format,
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const void *data)
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{
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return GPU_texture_create_3d_ex(
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name, w, h, d, mip_len, texture_format, data_format, GPU_TEXTURE_USAGE_GENERAL, data);
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name, w, h, d, mip_len, texture_format, GPU_TEXTURE_USAGE_GENERAL, data);
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}
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GPUTexture *GPU_texture_create_cube(
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@@ -562,7 +562,7 @@ gpu::MTLTexture *MTLContext::get_dummy_texture(eGPUTextureType type,
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tex = GPU_texture_create_2d_array("Dummy 2DArray", 128, 128, 1, 1, format, nullptr);
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break;
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case GPU_TEXTURE_3D:
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tex = GPU_texture_create_3d("Dummy 3D", 128, 128, 1, 1, format, GPU_DATA_UBYTE, nullptr);
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tex = GPU_texture_create_3d("Dummy 3D", 128, 128, 1, 1, format, nullptr);
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break;
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case GPU_TEXTURE_CUBE:
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tex = GPU_texture_create_cube("Dummy Cube", 128, 1, format, nullptr);
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@@ -224,14 +224,8 @@ static PyObject *pygpu_texture__tp_new(PyTypeObject *UNUSED(self), PyObject *arg
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}
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}
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else if (len == 3) {
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tex = GPU_texture_create_3d(name,
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size[0],
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size[1],
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size[2],
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1,
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pygpu_textureformat.value_found,
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GPU_DATA_FLOAT,
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data);
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tex = GPU_texture_create_3d(
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name, size[0], size[1], size[2], 1, pygpu_textureformat.value_found, data);
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}
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else if (len == 2) {
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tex = GPU_texture_create_2d(
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