Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
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@@ -240,10 +240,6 @@ if(WITH_LIBMV)
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add_definitions(-DWITH_LIBMV)
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endif()
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if(WITH_MOD_BOOLEAN)
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add_definitions(-DWITH_MOD_BOOLEAN)
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endif()
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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@@ -58,7 +58,6 @@ static PyStructSequence_Field app_builtopts_info_fields[] = {
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{(char *)"sdl_dynload", NULL},
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{(char *)"jack", NULL},
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{(char *)"libmv", NULL},
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{(char *)"mod_boolean", NULL},
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{(char *)"mod_fluid", NULL},
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{(char *)"mod_oceansim", NULL},
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{(char *)"mod_remesh", NULL},
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@@ -237,12 +236,6 @@ static PyObject *make_builtopts_info(void)
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_MOD_BOOLEAN
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_MOD_FLUID
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SetObjIncref(Py_True);
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#else
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