Geometry Nodes: Bounding Box Node
This commit adds a simple node to output the min and max of an axis-aligned bounding box for the input geometry, as well a rectangular prism mesh created from these values for convenience. The initial use case for this node is a "bounding box boolean", where doing the boolean with just a bounding box could be signigicantly faster, for cases like cutting a hole in a wall for a window. But it's easy to imagine other cases where it could be useful. This node supports mesh and point cloud data right now, volume support will come as a separate patch. Also note that there is plenty of room to improve the performance of this node through parallelization. Differential Revision: https://developer.blender.org/D10420
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@@ -505,6 +505,7 @@ geometry_node_categories = [
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NodeItem("ShaderNodeCombineRGB"),
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]),
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GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
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NodeItem("GeometryNodeBoundBox"),
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NodeItem("GeometryNodeTransform"),
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NodeItem("GeometryNodeJoinGeometry"),
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]),
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