Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh, now there is no reason to use this odd name.
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@@ -94,13 +94,13 @@ static PyObject *bpy_bm_from_edit_mesh(PyObject *UNUSED(self), PyObject *value)
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return NULL;
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}
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if (me->edit_btmesh == NULL) {
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if (me->edit_mesh == NULL) {
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PyErr_SetString(PyExc_ValueError,
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"The mesh must be in editmode");
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return NULL;
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}
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bm = me->edit_btmesh->bm;
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bm = me->edit_mesh->bm;
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return BPy_BMesh_CreatePyObject(bm, BPY_BMFLAG_IS_WRAPPED);
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}
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@@ -141,7 +141,7 @@ static PyObject *bpy_bm_update_edit_mesh(PyObject *UNUSED(self), PyObject *args,
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return NULL;
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}
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if (me->edit_btmesh == NULL) {
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if (me->edit_mesh == NULL) {
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PyErr_SetString(PyExc_ValueError,
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"The mesh must be in editmode");
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return NULL;
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@@ -150,7 +150,7 @@ static PyObject *bpy_bm_update_edit_mesh(PyObject *UNUSED(self), PyObject *args,
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{
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extern void EDBM_update_generic(BMEditMesh *em, const bool do_tessface, const bool is_destructive);
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EDBM_update_generic(me->edit_btmesh, do_loop_triangles, is_destructive);
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EDBM_update_generic(me->edit_mesh, do_loop_triangles, is_destructive);
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}
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Py_RETURN_NONE;
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