Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via the py-api.
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@@ -366,15 +366,6 @@ typedef enum eGPUBuiltinShader {
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* \param pos: in vec3
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*/
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GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
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/**
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* Draw round points with a constant size and an outline.
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* Take a single color for all the vertices and a 3D position for each vertex.
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*
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* \param color: uniform vec4
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* \param size: in float
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* \param pos: in vec3
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*/
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GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
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/**
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* Draw round points with a constant size and an outline.
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* Take a 3D position and a color for each vertex.
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