Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.

Shader isn't used and not accessible via the py-api.
This commit is contained in:
2022-01-10 12:41:02 +01:00
parent f813aab787
commit e12a707692
5 changed files with 0 additions and 30 deletions

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@@ -366,15 +366,6 @@ typedef enum eGPUBuiltinShader {
* \param pos: in vec3
*/
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
/**
* Draw round points with a constant size and an outline.
* Take a single color for all the vertices and a 3D position for each vertex.
*
* \param color: uniform vec4
* \param size: in float
* \param pos: in vec3
*/
GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
/**
* Draw round points with a constant size and an outline.
* Take a 3D position and a color for each vertex.