ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
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@@ -27,36 +27,35 @@
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#include "BKE_multires.h"
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#include "BLI_math_vector.h"
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BLI_INLINE void BKE_multires_construct_tangent_matrix(
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float tangent_matrix[3][3],
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const float dPdu[3],
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const float dPdv[3],
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const int corner)
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BLI_INLINE void BKE_multires_construct_tangent_matrix(float tangent_matrix[3][3],
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const float dPdu[3],
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const float dPdv[3],
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const int corner)
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{
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if (corner == 0) {
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copy_v3_v3(tangent_matrix[0], dPdv);
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copy_v3_v3(tangent_matrix[1], dPdu);
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mul_v3_fl(tangent_matrix[0], -1.0f);
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mul_v3_fl(tangent_matrix[1], -1.0f);
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}
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else if (corner == 1) {
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copy_v3_v3(tangent_matrix[0], dPdu);
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copy_v3_v3(tangent_matrix[1], dPdv);
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mul_v3_fl(tangent_matrix[1], -1.0f);
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}
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else if (corner == 2) {
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copy_v3_v3(tangent_matrix[0], dPdv);
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copy_v3_v3(tangent_matrix[1], dPdu);
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}
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else if (corner == 3) {
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copy_v3_v3(tangent_matrix[0], dPdu);
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copy_v3_v3(tangent_matrix[1], dPdv);
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mul_v3_fl(tangent_matrix[0], -1.0f);
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}
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cross_v3_v3v3(tangent_matrix[2], dPdu, dPdv);
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normalize_v3(tangent_matrix[0]);
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normalize_v3(tangent_matrix[1]);
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normalize_v3(tangent_matrix[2]);
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if (corner == 0) {
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copy_v3_v3(tangent_matrix[0], dPdv);
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copy_v3_v3(tangent_matrix[1], dPdu);
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mul_v3_fl(tangent_matrix[0], -1.0f);
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mul_v3_fl(tangent_matrix[1], -1.0f);
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}
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else if (corner == 1) {
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copy_v3_v3(tangent_matrix[0], dPdu);
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copy_v3_v3(tangent_matrix[1], dPdv);
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mul_v3_fl(tangent_matrix[1], -1.0f);
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}
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else if (corner == 2) {
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copy_v3_v3(tangent_matrix[0], dPdv);
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copy_v3_v3(tangent_matrix[1], dPdu);
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}
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else if (corner == 3) {
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copy_v3_v3(tangent_matrix[0], dPdu);
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copy_v3_v3(tangent_matrix[1], dPdv);
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mul_v3_fl(tangent_matrix[0], -1.0f);
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}
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cross_v3_v3v3(tangent_matrix[2], dPdu, dPdv);
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normalize_v3(tangent_matrix[0]);
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normalize_v3(tangent_matrix[1]);
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normalize_v3(tangent_matrix[2]);
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}
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#endif /* __MULTIRES_INLINE_H__ */
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#endif /* __MULTIRES_INLINE_H__ */
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