ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -27,44 +27,51 @@ struct ListBase;
*/
typedef struct VoronoiSite {
float co[2];
float color[3];
float co[2];
float color[3];
} VoronoiSite;
typedef struct VoronoiEdge {
struct VoronoiEdge *next, *prev;
struct VoronoiEdge *next, *prev;
/* start and end points */
float start[2], end[2];
/* start and end points */
float start[2], end[2];
/* this fields are used during diagram computation only */
/* this fields are used during diagram computation only */
/* directional vector, from "start", points to "end", normal of |left, right| */
float direction[2];
/* directional vector, from "start", points to "end", normal of |left, right| */
float direction[2];
/* point on Voronoi place on the left side of edge */
float left[2];
/* point on Voronoi place on the right side of edge */
float right[2];
/* point on Voronoi place on the left side of edge */
float left[2];
/* point on Voronoi place on the right side of edge */
float right[2];
/* directional coeffitients satisfying equation y = f * x + g (edge lies on this line) */
float f, g;
/* directional coeffitients satisfying equation y = f * x + g (edge lies on this line) */
float f, g;
/* some edges consist of two parts,
* so we add the pointer to another part to connect them at the end of an algorithm */
struct VoronoiEdge *neighbor;
/* some edges consist of two parts,
* so we add the pointer to another part to connect them at the end of an algorithm */
struct VoronoiEdge *neighbor;
} VoronoiEdge;
typedef struct VoronoiTriangulationPoint {
float co[2];
float color[3];
int power;
float co[2];
float color[3];
int power;
} VoronoiTriangulationPoint;
void BLI_voronoi_compute(const VoronoiSite *sites, int sites_total, int width, int height, struct ListBase *edges);
void BLI_voronoi_compute(
const VoronoiSite *sites, int sites_total, int width, int height, struct ListBase *edges);
void BLI_voronoi_triangulate(const VoronoiSite *sites, int sites_total, struct ListBase *edges, int width, int height,
VoronoiTriangulationPoint **triangulated_points_r, int *triangulated_points_total_r,
int (**triangles_r)[3], int *triangles_total_r);
void BLI_voronoi_triangulate(const VoronoiSite *sites,
int sites_total,
struct ListBase *edges,
int width,
int height,
VoronoiTriangulationPoint **triangulated_points_r,
int *triangulated_points_total_r,
int (**triangles_r)[3],
int *triangles_total_r);
#endif /* __BLI_VORONOI_2D_H__ */