ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -42,274 +42,327 @@ extern "C" {
/************************************ OpenEXR Singlelayer Multiview *****************************************/
OutputOpenExrSingleLayerMultiViewOperation::OutputOpenExrSingleLayerMultiViewOperation(
const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
: OutputSingleLayerOperation(rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
const RenderData *rd,
const bNodeTree *tree,
DataType datatype,
ImageFormatData *format,
const char *path,
const ColorManagedViewSettings *viewSettings,
const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
: OutputSingleLayerOperation(
rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
{
}
void *OutputOpenExrSingleLayerMultiViewOperation::get_handle(const char *filename)
{
size_t width = this->getWidth();
size_t height = this->getHeight();
SceneRenderView *srv;
size_t width = this->getWidth();
size_t height = this->getHeight();
SceneRenderView *srv;
if (width != 0 && height != 0) {
void *exrhandle;
if (width != 0 && height != 0) {
void *exrhandle;
exrhandle = IMB_exr_get_handle_name(filename);
exrhandle = IMB_exr_get_handle_name(filename);
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
IMB_exr_clear_channels(exrhandle);
IMB_exr_clear_channels(exrhandle);
for (srv = (SceneRenderView *)this->m_rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
continue;
for (srv = (SceneRenderView *)this->m_rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
continue;
IMB_exr_add_view(exrhandle, srv->name);
add_exr_channels(exrhandle, NULL, this->m_datatype, srv->name, width, false, NULL);
}
IMB_exr_add_view(exrhandle, srv->name);
add_exr_channels(exrhandle, NULL, this->m_datatype, srv->name, width, false, NULL);
}
BLI_make_existing_file(filename);
BLI_make_existing_file(filename);
/* prepare the file with all the channels */
/* prepare the file with all the channels */
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_format->exr_codec, NULL) == 0) {
printf("Error Writing Singlelayer Multiview Openexr\n");
IMB_exr_close(exrhandle);
}
else {
IMB_exr_clear_channels(exrhandle);
return exrhandle;
}
}
return NULL;
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_format->exr_codec, NULL) ==
0) {
printf("Error Writing Singlelayer Multiview Openexr\n");
IMB_exr_close(exrhandle);
}
else {
IMB_exr_clear_channels(exrhandle);
return exrhandle;
}
}
return NULL;
}
void OutputOpenExrSingleLayerMultiViewOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
void *exrhandle;
char filename[FILE_MAX];
if (width != 0 && height != 0) {
void *exrhandle;
char filename[FILE_MAX];
BKE_image_path_from_imtype(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, R_IMF_IMTYPE_OPENEXR,
(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
BKE_image_path_from_imtype(filename,
this->m_path,
BKE_main_blendfile_path_from_global(),
this->m_rd->cfra,
R_IMF_IMTYPE_OPENEXR,
(this->m_rd->scemode & R_EXTENSION) != 0,
true,
NULL);
exrhandle = this->get_handle(filename);
add_exr_channels(exrhandle, NULL, this->m_datatype, this->m_viewName, width,
this->m_format->depth == R_IMF_CHAN_DEPTH_16, this->m_outputBuffer);
exrhandle = this->get_handle(filename);
add_exr_channels(exrhandle,
NULL,
this->m_datatype,
this->m_viewName,
width,
this->m_format->depth == R_IMF_CHAN_DEPTH_16,
this->m_outputBuffer);
/* memory can only be freed after we write all views to the file */
this->m_outputBuffer = NULL;
this->m_imageInput = NULL;
/* memory can only be freed after we write all views to the file */
this->m_outputBuffer = NULL;
this->m_imageInput = NULL;
/* ready to close the file */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
IMB_exr_write_channels(exrhandle);
/* ready to close the file */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
IMB_exr_write_channels(exrhandle);
/* free buffer memory for all the views */
free_exr_channels(exrhandle, this->m_rd, NULL, this->m_datatype);
/* free buffer memory for all the views */
free_exr_channels(exrhandle, this->m_rd, NULL, this->m_datatype);
/* remove exr handle and data */
IMB_exr_close(exrhandle);
}
}
/* remove exr handle and data */
IMB_exr_close(exrhandle);
}
}
}
/************************************ OpenEXR Multilayer Multiview *****************************************/
OutputOpenExrMultiLayerMultiViewOperation::OutputOpenExrMultiLayerMultiViewOperation(
const RenderData *rd, const bNodeTree *tree, const char *path,
char exr_codec, bool exr_half_float, const char *viewName)
const RenderData *rd,
const bNodeTree *tree,
const char *path,
char exr_codec,
bool exr_half_float,
const char *viewName)
: OutputOpenExrMultiLayerOperation(rd, tree, path, exr_codec, exr_half_float, viewName)
{
}
void *OutputOpenExrMultiLayerMultiViewOperation::get_handle(const char *filename)
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
if (width != 0 && height != 0) {
void *exrhandle;
SceneRenderView *srv;
void *exrhandle;
SceneRenderView *srv;
/* get a new global handle */
exrhandle = IMB_exr_get_handle_name(filename);
/* get a new global handle */
exrhandle = IMB_exr_get_handle_name(filename);
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
IMB_exr_clear_channels(exrhandle);
IMB_exr_clear_channels(exrhandle);
/* check renderdata for amount of views */
for (srv = (SceneRenderView *) this->m_rd->views.first; srv; srv = srv->next) {
/* check renderdata for amount of views */
for (srv = (SceneRenderView *)this->m_rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
continue;
if (BKE_scene_multiview_is_render_view_active(this->m_rd, srv) == false)
continue;
IMB_exr_add_view(exrhandle, srv->name);
IMB_exr_add_view(exrhandle, srv->name);
for (unsigned int i = 0; i < this->m_layers.size(); ++i)
add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype,
srv->name, width, this->m_exr_half_float, NULL);
}
for (unsigned int i = 0; i < this->m_layers.size(); ++i)
add_exr_channels(exrhandle,
this->m_layers[i].name,
this->m_layers[i].datatype,
srv->name,
width,
this->m_exr_half_float,
NULL);
}
BLI_make_existing_file(filename);
BLI_make_existing_file(filename);
/* prepare the file with all the channels for the header */
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, NULL) == 0) {
printf("Error Writing Multilayer Multiview Openexr\n");
IMB_exr_close(exrhandle);
}
else {
IMB_exr_clear_channels(exrhandle);
return exrhandle;
}
}
return NULL;
/* prepare the file with all the channels for the header */
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, NULL) == 0) {
printf("Error Writing Multilayer Multiview Openexr\n");
IMB_exr_close(exrhandle);
}
else {
IMB_exr_clear_channels(exrhandle);
return exrhandle;
}
}
return NULL;
}
void OutputOpenExrMultiLayerMultiViewOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
void *exrhandle;
char filename[FILE_MAX];
if (width != 0 && height != 0) {
void *exrhandle;
char filename[FILE_MAX];
BKE_image_path_from_imtype(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER,
(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
BKE_image_path_from_imtype(filename,
this->m_path,
BKE_main_blendfile_path_from_global(),
this->m_rd->cfra,
R_IMF_IMTYPE_MULTILAYER,
(this->m_rd->scemode & R_EXTENSION) != 0,
true,
NULL);
exrhandle = this->get_handle(filename);
exrhandle = this->get_handle(filename);
for (unsigned int i = 0; i < this->m_layers.size(); ++i)
add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, this->m_viewName,
width, this->m_exr_half_float, this->m_layers[i].outputBuffer);
for (unsigned int i = 0; i < this->m_layers.size(); ++i)
add_exr_channels(exrhandle,
this->m_layers[i].name,
this->m_layers[i].datatype,
this->m_viewName,
width,
this->m_exr_half_float,
this->m_layers[i].outputBuffer);
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
/* memory can only be freed after we write all views to the file */
this->m_layers[i].outputBuffer = NULL;
this->m_layers[i].imageInput = NULL;
}
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
/* memory can only be freed after we write all views to the file */
this->m_layers[i].outputBuffer = NULL;
this->m_layers[i].imageInput = NULL;
}
/* ready to close the file */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
IMB_exr_write_channels(exrhandle);
/* ready to close the file */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
IMB_exr_write_channels(exrhandle);
/* free buffer memory for all the views */
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
free_exr_channels(exrhandle, this->m_rd, this->m_layers[i].name, this->m_layers[i].datatype);
}
/* free buffer memory for all the views */
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
free_exr_channels(
exrhandle, this->m_rd, this->m_layers[i].name, this->m_layers[i].datatype);
}
IMB_exr_close(exrhandle);
}
}
IMB_exr_close(exrhandle);
}
}
}
/******************************** Stereo3D ******************************/
OutputStereoOperation::OutputStereoOperation(
const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
const char *name, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
: OutputSingleLayerOperation(rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
OutputStereoOperation::OutputStereoOperation(const RenderData *rd,
const bNodeTree *tree,
DataType datatype,
ImageFormatData *format,
const char *path,
const char *name,
const ColorManagedViewSettings *viewSettings,
const ColorManagedDisplaySettings *displaySettings,
const char *viewName)
: OutputSingleLayerOperation(
rd, tree, datatype, format, path, viewSettings, displaySettings, viewName)
{
BLI_strncpy(this->m_name, name, sizeof(this->m_name));
this->m_channels = get_datatype_size(datatype);
BLI_strncpy(this->m_name, name, sizeof(this->m_name));
this->m_channels = get_datatype_size(datatype);
}
void *OutputStereoOperation::get_handle(const char *filename)
{
size_t width = this->getWidth();
size_t height = this->getHeight();
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
size_t i;
size_t width = this->getWidth();
size_t height = this->getHeight();
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
size_t i;
if (width != 0 && height != 0) {
void *exrhandle;
if (width != 0 && height != 0) {
void *exrhandle;
exrhandle = IMB_exr_get_handle_name(filename);
exrhandle = IMB_exr_get_handle_name(filename);
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
if (!BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName))
return exrhandle;
IMB_exr_clear_channels(exrhandle);
IMB_exr_clear_channels(exrhandle);
for (i = 0; i < 2; i++)
IMB_exr_add_view(exrhandle, names[i]);
for (i = 0; i < 2; i++)
IMB_exr_add_view(exrhandle, names[i]);
return exrhandle;
}
return NULL;
return exrhandle;
}
return NULL;
}
void OutputStereoOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
void *exrhandle;
if (width != 0 && height != 0) {
void *exrhandle;
exrhandle = this->get_handle(this->m_path);
float *buf = this->m_outputBuffer;
exrhandle = this->get_handle(this->m_path);
float *buf = this->m_outputBuffer;
/* populate single EXR channel with view data */
IMB_exr_add_channel(exrhandle, NULL, this->m_name, this->m_viewName, 1, this->m_channels * width * height, buf,
this->m_format->depth == R_IMF_CHAN_DEPTH_16);
/* populate single EXR channel with view data */
IMB_exr_add_channel(exrhandle,
NULL,
this->m_name,
this->m_viewName,
1,
this->m_channels * width * height,
buf,
this->m_format->depth == R_IMF_CHAN_DEPTH_16);
this->m_imageInput = NULL;
this->m_outputBuffer = NULL;
this->m_imageInput = NULL;
this->m_outputBuffer = NULL;
/* create stereo ibuf */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
ImBuf *ibuf[3] = {NULL};
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
char filename[FILE_MAX];
int i;
/* create stereo ibuf */
if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
ImBuf *ibuf[3] = {NULL};
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
char filename[FILE_MAX];
int i;
/* get rectf from EXR */
for (i = 0; i < 2; i++) {
float *rectf = IMB_exr_channel_rect(exrhandle, NULL, this->m_name, names[i]);
ibuf[i] = IMB_allocImBuf(width, height, this->m_format->planes, 0);
/* get rectf from EXR */
for (i = 0; i < 2; i++) {
float *rectf = IMB_exr_channel_rect(exrhandle, NULL, this->m_name, names[i]);
ibuf[i] = IMB_allocImBuf(width, height, this->m_format->planes, 0);
ibuf[i]->channels = this->m_channels;
ibuf[i]->rect_float = rectf;
ibuf[i]->mall |= IB_rectfloat;
ibuf[i]->dither = this->m_rd->dither_intensity;
ibuf[i]->channels = this->m_channels;
ibuf[i]->rect_float = rectf;
ibuf[i]->mall |= IB_rectfloat;
ibuf[i]->dither = this->m_rd->dither_intensity;
/* do colormanagement in the individual views, so it doesn't need to do in the stereo */
IMB_colormanagement_imbuf_for_write(ibuf[i], true, false, this->m_viewSettings,
this->m_displaySettings, this->m_format);
IMB_prepare_write_ImBuf(IMB_isfloat(ibuf[i]), ibuf[i]);
}
/* do colormanagement in the individual views, so it doesn't need to do in the stereo */
IMB_colormanagement_imbuf_for_write(
ibuf[i], true, false, this->m_viewSettings, this->m_displaySettings, this->m_format);
IMB_prepare_write_ImBuf(IMB_isfloat(ibuf[i]), ibuf[i]);
}
/* create stereo buffer */
ibuf[2] = IMB_stereo3d_ImBuf(this->m_format, ibuf[0], ibuf[1]);
/* create stereo buffer */
ibuf[2] = IMB_stereo3d_ImBuf(this->m_format, ibuf[0], ibuf[1]);
BKE_image_path_from_imformat(
filename, this->m_path, BKE_main_blendfile_path_from_global(), this->m_rd->cfra, this->m_format,
(this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);
BKE_image_path_from_imformat(filename,
this->m_path,
BKE_main_blendfile_path_from_global(),
this->m_rd->cfra,
this->m_format,
(this->m_rd->scemode & R_EXTENSION) != 0,
true,
NULL);
BKE_imbuf_write(ibuf[2], filename, this->m_format);
BKE_imbuf_write(ibuf[2], filename, this->m_format);
/* imbuf knows which rects are not part of ibuf */
for (i = 0; i < 3; i++)
IMB_freeImBuf(ibuf[i]);
/* imbuf knows which rects are not part of ibuf */
for (i = 0; i < 3; i++)
IMB_freeImBuf(ibuf[i]);
IMB_exr_close(exrhandle);
}
}
IMB_exr_close(exrhandle);
}
}
}