ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
@@ -31,7 +31,7 @@
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#include "eevee_private.h"
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#include "eevee_engine.h" /* own include */
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#include "eevee_engine.h" /* own include */
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#define EEVEE_ENGINE "BLENDER_EEVEE"
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@@ -39,125 +39,124 @@
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static void eevee_engine_init(void *ved)
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{
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EEVEE_Data *vedata = (EEVEE_Data *)ved;
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EEVEE_TextureList *txl = vedata->txl;
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EEVEE_FramebufferList *fbl = vedata->fbl;
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EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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EEVEE_Data *vedata = (EEVEE_Data *)ved;
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EEVEE_TextureList *txl = vedata->txl;
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EEVEE_FramebufferList *fbl = vedata->fbl;
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EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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const DRWContextState *draw_ctx = DRW_context_state_get();
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View3D *v3d = draw_ctx->v3d;
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RegionView3D *rv3d = draw_ctx->rv3d;
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Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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View3D *v3d = draw_ctx->v3d;
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RegionView3D *rv3d = draw_ctx->rv3d;
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Object *camera = (rv3d->persp == RV3D_CAMOB) ? v3d->camera : NULL;
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if (!stl->g_data) {
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/* Alloc transient pointers */
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stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
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}
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stl->g_data->use_color_render_settings = USE_SCENE_LIGHT(v3d) || !LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d);
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stl->g_data->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f;
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stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL);
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stl->g_data->valid_taa_history = (txl->taa_history != NULL);
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if (!stl->g_data) {
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/* Alloc transient pointers */
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stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
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}
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stl->g_data->use_color_render_settings = USE_SCENE_LIGHT(v3d) ||
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!LOOK_DEV_STUDIO_LIGHT_ENABLED(v3d);
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stl->g_data->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f;
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stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL);
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stl->g_data->valid_taa_history = (txl->taa_history != NULL);
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/* Main Buffer */
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DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
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/* Main Buffer */
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DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
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GPU_framebuffer_ensure_config(&fbl->main_fb, {
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(txl->color),
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GPU_ATTACHMENT_LEAVE,
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GPU_ATTACHMENT_LEAVE,
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GPU_ATTACHMENT_LEAVE,
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GPU_ATTACHMENT_LEAVE
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});
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GPU_framebuffer_ensure_config(&fbl->main_fb,
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{GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(txl->color),
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GPU_ATTACHMENT_LEAVE,
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GPU_ATTACHMENT_LEAVE,
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GPU_ATTACHMENT_LEAVE,
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GPU_ATTACHMENT_LEAVE});
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GPU_framebuffer_ensure_config(&fbl->main_color_fb, {
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GPU_ATTACHMENT_NONE,
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GPU_ATTACHMENT_TEXTURE(txl->color)
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});
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GPU_framebuffer_ensure_config(&fbl->main_color_fb,
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{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->color)});
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if (sldata->common_ubo == NULL) {
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sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data), &sldata->common_data);
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}
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if (sldata->clip_ubo == NULL) {
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sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data);
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}
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if (sldata->common_ubo == NULL) {
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sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data),
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&sldata->common_data);
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}
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if (sldata->clip_ubo == NULL) {
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sldata->clip_ubo = DRW_uniformbuffer_create(sizeof(sldata->clip_data), &sldata->clip_data);
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}
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/* EEVEE_effects_init needs to go first for TAA */
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EEVEE_effects_init(sldata, vedata, camera, false);
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EEVEE_materials_init(sldata, stl, fbl);
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EEVEE_lights_init(sldata);
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EEVEE_lightprobes_init(sldata, vedata);
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/* EEVEE_effects_init needs to go first for TAA */
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EEVEE_effects_init(sldata, vedata, camera, false);
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EEVEE_materials_init(sldata, stl, fbl);
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EEVEE_lights_init(sldata);
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EEVEE_lightprobes_init(sldata, vedata);
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if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
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/* XXX otherwise it would break the other engines. */
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DRW_viewport_matrix_override_unset_all();
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}
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if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
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/* XXX otherwise it would break the other engines. */
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DRW_viewport_matrix_override_unset_all();
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}
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}
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static void eevee_cache_init(void *vedata)
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{
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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EEVEE_bloom_cache_init(sldata, vedata);
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EEVEE_depth_of_field_cache_init(sldata, vedata);
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EEVEE_effects_cache_init(sldata, vedata);
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EEVEE_lightprobes_cache_init(sldata, vedata);
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EEVEE_lights_cache_init(sldata, vedata);
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EEVEE_materials_cache_init(sldata, vedata);
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EEVEE_motion_blur_cache_init(sldata, vedata);
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EEVEE_occlusion_cache_init(sldata, vedata);
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EEVEE_screen_raytrace_cache_init(sldata, vedata);
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EEVEE_subsurface_cache_init(sldata, vedata);
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EEVEE_temporal_sampling_cache_init(sldata, vedata);
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EEVEE_volumes_cache_init(sldata, vedata);
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EEVEE_bloom_cache_init(sldata, vedata);
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EEVEE_depth_of_field_cache_init(sldata, vedata);
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EEVEE_effects_cache_init(sldata, vedata);
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EEVEE_lightprobes_cache_init(sldata, vedata);
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EEVEE_lights_cache_init(sldata, vedata);
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EEVEE_materials_cache_init(sldata, vedata);
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EEVEE_motion_blur_cache_init(sldata, vedata);
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EEVEE_occlusion_cache_init(sldata, vedata);
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EEVEE_screen_raytrace_cache_init(sldata, vedata);
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EEVEE_subsurface_cache_init(sldata, vedata);
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EEVEE_temporal_sampling_cache_init(sldata, vedata);
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EEVEE_volumes_cache_init(sldata, vedata);
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}
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void EEVEE_cache_populate(void *vedata, Object *ob)
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{
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const int ob_visibility = DRW_object_visibility_in_active_context(ob);
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bool cast_shadow = false;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const int ob_visibility = DRW_object_visibility_in_active_context(ob);
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bool cast_shadow = false;
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if (ob_visibility & OB_VISIBLE_PARTICLES) {
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EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow);
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}
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if (ob_visibility & OB_VISIBLE_PARTICLES) {
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EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow);
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}
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if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) {
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if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
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EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
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}
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else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) {
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/* do not add any scene light sources to the cache */
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}
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else if (ob->type == OB_LIGHTPROBE) {
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if ((ob->base_flag & BASE_FROM_DUPLI) != 0) {
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/* TODO: Special case for dupli objects because we cannot save the object pointer. */
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}
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else {
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EEVEE_lightprobes_cache_add(sldata, vedata, ob);
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}
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}
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else if (ob->type == OB_LAMP) {
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EEVEE_lights_cache_add(sldata, ob);
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}
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}
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if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) {
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if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
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EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
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}
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else if (!USE_SCENE_LIGHT(draw_ctx->v3d)) {
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/* do not add any scene light sources to the cache */
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}
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else if (ob->type == OB_LIGHTPROBE) {
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if ((ob->base_flag & BASE_FROM_DUPLI) != 0) {
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/* TODO: Special case for dupli objects because we cannot save the object pointer. */
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}
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else {
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EEVEE_lightprobes_cache_add(sldata, vedata, ob);
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}
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}
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else if (ob->type == OB_LAMP) {
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EEVEE_lights_cache_add(sldata, ob);
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}
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}
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if (cast_shadow) {
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EEVEE_lights_cache_shcaster_object_add(sldata, ob);
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}
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if (cast_shadow) {
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EEVEE_lights_cache_shcaster_object_add(sldata, ob);
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}
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}
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static void eevee_cache_finish(void *vedata)
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{
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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EEVEE_materials_cache_finish(vedata);
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EEVEE_lights_cache_finish(sldata, vedata);
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EEVEE_lightprobes_cache_finish(sldata, vedata);
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EEVEE_materials_cache_finish(vedata);
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EEVEE_lights_cache_finish(sldata, vedata);
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EEVEE_lightprobes_cache_finish(sldata, vedata);
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}
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/* As renders in an HDR offscreen buffer, we need draw everything once
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@@ -167,325 +166,332 @@ static void eevee_cache_finish(void *vedata)
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* to reduce the fillrate */
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static void eevee_draw_background(void *vedata)
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{
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EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
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EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl;
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EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
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EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
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EEVEE_EffectsInfo *effects = stl->effects;
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
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EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl;
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EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
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EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
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EEVEE_EffectsInfo *effects = stl->effects;
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EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
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/* Default framebuffer and texture */
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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/* Default framebuffer and texture */
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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/* Sort transparents before the loop. */
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DRW_pass_sort_shgroup_z(psl->transparent_pass);
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/* Sort transparents before the loop. */
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DRW_pass_sort_shgroup_z(psl->transparent_pass);
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/* Number of iteration: needed for all temporal effect (SSR, volumetrics)
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* when using opengl render. */
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int loop_len = (DRW_state_is_image_render() &&
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(stl->effects->enabled_effects & (EFFECT_VOLUMETRIC | EFFECT_SSR)) != 0) ? 4 : 1;
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/* Number of iteration: needed for all temporal effect (SSR, volumetrics)
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* when using opengl render. */
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int loop_len = (DRW_state_is_image_render() &&
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(stl->effects->enabled_effects & (EFFECT_VOLUMETRIC | EFFECT_SSR)) != 0) ?
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4 :
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1;
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while (loop_len--) {
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float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float clear_depth = 1.0f;
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uint clear_stencil = 0x0;
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uint primes[3] = {2, 3, 7};
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double offset[3] = {0.0, 0.0, 0.0};
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double r[3];
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while (loop_len--) {
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float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float clear_depth = 1.0f;
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uint clear_stencil = 0x0;
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uint primes[3] = {2, 3, 7};
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double offset[3] = {0.0, 0.0, 0.0};
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double r[3];
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bool taa_use_reprojection = (stl->effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0;
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bool taa_use_reprojection = (stl->effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0;
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if (DRW_state_is_image_render() ||
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taa_use_reprojection ||
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((stl->effects->enabled_effects & EFFECT_TAA) != 0))
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{
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int samp = taa_use_reprojection
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? stl->effects->taa_reproject_sample + 1
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: stl->effects->taa_current_sample;
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BLI_halton_3d(primes, offset, samp, r);
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EEVEE_update_noise(psl, fbl, r);
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EEVEE_volumes_set_jitter(sldata, samp - 1);
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EEVEE_materials_init(sldata, stl, fbl);
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}
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/* Copy previous persmat to UBO data */
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copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat);
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if (DRW_state_is_image_render() || taa_use_reprojection ||
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((stl->effects->enabled_effects & EFFECT_TAA) != 0)) {
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int samp = taa_use_reprojection ? stl->effects->taa_reproject_sample + 1 :
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stl->effects->taa_current_sample;
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BLI_halton_3d(primes, offset, samp, r);
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EEVEE_update_noise(psl, fbl, r);
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EEVEE_volumes_set_jitter(sldata, samp - 1);
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EEVEE_materials_init(sldata, stl, fbl);
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}
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/* Copy previous persmat to UBO data */
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copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat);
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if (((stl->effects->enabled_effects & EFFECT_TAA) != 0) &&
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(stl->effects->taa_current_sample > 1) &&
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!DRW_state_is_image_render() &&
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!taa_use_reprojection)
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{
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DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS);
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DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV);
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DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN);
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DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV);
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}
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if (((stl->effects->enabled_effects & EFFECT_TAA) != 0) &&
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(stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render() &&
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!taa_use_reprojection) {
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DRW_viewport_matrix_override_set(stl->effects->overide_persmat, DRW_MAT_PERS);
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DRW_viewport_matrix_override_set(stl->effects->overide_persinv, DRW_MAT_PERSINV);
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DRW_viewport_matrix_override_set(stl->effects->overide_winmat, DRW_MAT_WIN);
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DRW_viewport_matrix_override_set(stl->effects->overide_wininv, DRW_MAT_WININV);
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}
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/* Refresh Probes */
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DRW_stats_group_start("Probes Refresh");
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EEVEE_lightprobes_refresh(sldata, vedata);
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/* Probes refresh can have reset the current sample. */
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if (stl->effects->taa_current_sample == 1) {
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DRW_viewport_matrix_override_unset_all();
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}
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EEVEE_lightprobes_refresh_planar(sldata, vedata);
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DRW_stats_group_end();
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/* Refresh Probes */
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DRW_stats_group_start("Probes Refresh");
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EEVEE_lightprobes_refresh(sldata, vedata);
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/* Probes refresh can have reset the current sample. */
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if (stl->effects->taa_current_sample == 1) {
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DRW_viewport_matrix_override_unset_all();
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}
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EEVEE_lightprobes_refresh_planar(sldata, vedata);
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DRW_stats_group_end();
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/* Refresh shadows */
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DRW_stats_group_start("Shadows");
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EEVEE_draw_shadows(sldata, vedata);
|
||||
DRW_stats_group_end();
|
||||
/* Refresh shadows */
|
||||
DRW_stats_group_start("Shadows");
|
||||
EEVEE_draw_shadows(sldata, vedata);
|
||||
DRW_stats_group_end();
|
||||
|
||||
/* Set ray type. */
|
||||
sldata->common_data.ray_type = EEVEE_RAY_CAMERA;
|
||||
sldata->common_data.ray_depth = 0.0f;
|
||||
DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
|
||||
/* Set ray type. */
|
||||
sldata->common_data.ray_type = EEVEE_RAY_CAMERA;
|
||||
sldata->common_data.ray_depth = 0.0f;
|
||||
DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
|
||||
|
||||
GPU_framebuffer_bind(fbl->main_fb);
|
||||
eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT;
|
||||
clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT;
|
||||
clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0;
|
||||
GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil);
|
||||
GPU_framebuffer_bind(fbl->main_fb);
|
||||
eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT;
|
||||
clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT;
|
||||
clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0;
|
||||
GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil);
|
||||
|
||||
/* Depth prepass */
|
||||
DRW_stats_group_start("Prepass");
|
||||
DRW_draw_pass(psl->depth_pass);
|
||||
DRW_draw_pass(psl->depth_pass_cull);
|
||||
DRW_stats_group_end();
|
||||
/* Depth prepass */
|
||||
DRW_stats_group_start("Prepass");
|
||||
DRW_draw_pass(psl->depth_pass);
|
||||
DRW_draw_pass(psl->depth_pass_cull);
|
||||
DRW_stats_group_end();
|
||||
|
||||
/* Create minmax texture */
|
||||
DRW_stats_group_start("Main MinMax buffer");
|
||||
EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1);
|
||||
DRW_stats_group_end();
|
||||
/* Create minmax texture */
|
||||
DRW_stats_group_start("Main MinMax buffer");
|
||||
EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1);
|
||||
DRW_stats_group_end();
|
||||
|
||||
EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1);
|
||||
EEVEE_volumes_compute(sldata, vedata);
|
||||
EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1);
|
||||
EEVEE_volumes_compute(sldata, vedata);
|
||||
|
||||
/* Shading pass */
|
||||
DRW_stats_group_start("Shading");
|
||||
if (DRW_state_draw_background()) {
|
||||
DRW_draw_pass(psl->background_pass);
|
||||
}
|
||||
EEVEE_draw_default_passes(psl);
|
||||
DRW_draw_pass(psl->material_pass);
|
||||
DRW_draw_pass(psl->material_pass_cull);
|
||||
EEVEE_subsurface_data_render(sldata, vedata);
|
||||
DRW_stats_group_end();
|
||||
/* Shading pass */
|
||||
DRW_stats_group_start("Shading");
|
||||
if (DRW_state_draw_background()) {
|
||||
DRW_draw_pass(psl->background_pass);
|
||||
}
|
||||
EEVEE_draw_default_passes(psl);
|
||||
DRW_draw_pass(psl->material_pass);
|
||||
DRW_draw_pass(psl->material_pass_cull);
|
||||
EEVEE_subsurface_data_render(sldata, vedata);
|
||||
DRW_stats_group_end();
|
||||
|
||||
/* Effects pre-transparency */
|
||||
EEVEE_subsurface_compute(sldata, vedata);
|
||||
EEVEE_reflection_compute(sldata, vedata);
|
||||
EEVEE_occlusion_draw_debug(sldata, vedata);
|
||||
if (psl->probe_display) {
|
||||
DRW_draw_pass(psl->probe_display);
|
||||
}
|
||||
EEVEE_refraction_compute(sldata, vedata);
|
||||
/* Effects pre-transparency */
|
||||
EEVEE_subsurface_compute(sldata, vedata);
|
||||
EEVEE_reflection_compute(sldata, vedata);
|
||||
EEVEE_occlusion_draw_debug(sldata, vedata);
|
||||
if (psl->probe_display) {
|
||||
DRW_draw_pass(psl->probe_display);
|
||||
}
|
||||
EEVEE_refraction_compute(sldata, vedata);
|
||||
|
||||
/* Opaque refraction */
|
||||
DRW_stats_group_start("Opaque Refraction");
|
||||
DRW_draw_pass(psl->refract_depth_pass);
|
||||
DRW_draw_pass(psl->refract_depth_pass_cull);
|
||||
DRW_draw_pass(psl->refract_pass);
|
||||
DRW_stats_group_end();
|
||||
/* Opaque refraction */
|
||||
DRW_stats_group_start("Opaque Refraction");
|
||||
DRW_draw_pass(psl->refract_depth_pass);
|
||||
DRW_draw_pass(psl->refract_depth_pass_cull);
|
||||
DRW_draw_pass(psl->refract_pass);
|
||||
DRW_stats_group_end();
|
||||
|
||||
/* Volumetrics Resolve Opaque */
|
||||
EEVEE_volumes_resolve(sldata, vedata);
|
||||
/* Volumetrics Resolve Opaque */
|
||||
EEVEE_volumes_resolve(sldata, vedata);
|
||||
|
||||
/* Transparent */
|
||||
DRW_draw_pass(psl->transparent_pass);
|
||||
/* Transparent */
|
||||
DRW_draw_pass(psl->transparent_pass);
|
||||
|
||||
/* Post Process */
|
||||
DRW_stats_group_start("Post FX");
|
||||
EEVEE_draw_effects(sldata, vedata);
|
||||
DRW_stats_group_end();
|
||||
/* Post Process */
|
||||
DRW_stats_group_start("Post FX");
|
||||
EEVEE_draw_effects(sldata, vedata);
|
||||
DRW_stats_group_end();
|
||||
|
||||
if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
|
||||
DRW_viewport_matrix_override_unset_all();
|
||||
}
|
||||
}
|
||||
if ((stl->effects->taa_current_sample > 1) && !DRW_state_is_image_render()) {
|
||||
DRW_viewport_matrix_override_unset_all();
|
||||
}
|
||||
}
|
||||
|
||||
/* LookDev */
|
||||
EEVEE_lookdev_draw_background(vedata);
|
||||
/* END */
|
||||
/* LookDev */
|
||||
EEVEE_lookdev_draw_background(vedata);
|
||||
/* END */
|
||||
|
||||
/* Tonemapping and transfer result to default framebuffer. */
|
||||
bool use_render_settings = stl->g_data->use_color_render_settings;
|
||||
|
||||
/* Tonemapping and transfer result to default framebuffer. */
|
||||
bool use_render_settings = stl->g_data->use_color_render_settings;
|
||||
GPU_framebuffer_bind(dfbl->default_fb);
|
||||
DRW_transform_to_display(stl->effects->final_tx, true, use_render_settings);
|
||||
|
||||
GPU_framebuffer_bind(dfbl->default_fb);
|
||||
DRW_transform_to_display(stl->effects->final_tx, true, use_render_settings);
|
||||
/* Debug : Output buffer to view. */
|
||||
switch (G.debug_value) {
|
||||
case 1:
|
||||
if (txl->maxzbuffer) {
|
||||
DRW_transform_to_display(txl->maxzbuffer, false, false);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (effects->ssr_pdf_output) {
|
||||
DRW_transform_to_display(effects->ssr_pdf_output, false, false);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (effects->ssr_normal_input) {
|
||||
DRW_transform_to_display(effects->ssr_normal_input, false, false);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (effects->ssr_specrough_input) {
|
||||
DRW_transform_to_display(effects->ssr_specrough_input, false, false);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (txl->color_double_buffer) {
|
||||
DRW_transform_to_display(txl->color_double_buffer, false, false);
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (effects->gtao_horizons_debug) {
|
||||
DRW_transform_to_display(effects->gtao_horizons_debug, false, false);
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (effects->gtao_horizons) {
|
||||
DRW_transform_to_display(effects->gtao_horizons, false, false);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (effects->sss_data) {
|
||||
DRW_transform_to_display(effects->sss_data, false, false);
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (effects->velocity_tx) {
|
||||
DRW_transform_to_display(effects->velocity_tx, false, false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* Debug : Output buffer to view. */
|
||||
switch (G.debug_value) {
|
||||
case 1:
|
||||
if (txl->maxzbuffer) {
|
||||
DRW_transform_to_display(txl->maxzbuffer, false, false);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (effects->ssr_pdf_output) {
|
||||
DRW_transform_to_display(effects->ssr_pdf_output, false, false);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (effects->ssr_normal_input) {
|
||||
DRW_transform_to_display(effects->ssr_normal_input, false, false);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (effects->ssr_specrough_input) {
|
||||
DRW_transform_to_display(effects->ssr_specrough_input, false, false);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (txl->color_double_buffer) {
|
||||
DRW_transform_to_display(txl->color_double_buffer, false, false);
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (effects->gtao_horizons_debug) {
|
||||
DRW_transform_to_display(effects->gtao_horizons_debug, false, false);
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (effects->gtao_horizons) {
|
||||
DRW_transform_to_display(effects->gtao_horizons, false, false);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (effects->sss_data) {
|
||||
DRW_transform_to_display(effects->sss_data, false, false);
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (effects->velocity_tx) {
|
||||
DRW_transform_to_display(effects->velocity_tx, false, false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
EEVEE_volumes_free_smoke_textures();
|
||||
|
||||
EEVEE_volumes_free_smoke_textures();
|
||||
|
||||
stl->g_data->view_updated = false;
|
||||
stl->g_data->view_updated = false;
|
||||
}
|
||||
|
||||
static void eevee_view_update(void *vedata)
|
||||
{
|
||||
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
|
||||
if (stl->g_data) {
|
||||
stl->g_data->view_updated = true;
|
||||
}
|
||||
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
|
||||
if (stl->g_data) {
|
||||
stl->g_data->view_updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void eevee_id_object_update(void *UNUSED(vedata), Object *object)
|
||||
{
|
||||
EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(object);
|
||||
if (ped != NULL && ped->dd.recalc != 0) {
|
||||
ped->need_update = (ped->dd.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_COPY_ON_WRITE)) != 0;
|
||||
ped->dd.recalc = 0;
|
||||
}
|
||||
EEVEE_LightEngineData *led = EEVEE_light_data_get(object);
|
||||
if (led != NULL && led->dd.recalc != 0) {
|
||||
led->need_update = true;
|
||||
led->dd.recalc = 0;
|
||||
}
|
||||
EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(object);
|
||||
if (oedata != NULL && oedata->dd.recalc != 0) {
|
||||
oedata->need_update = true;
|
||||
oedata->dd.recalc = 0;
|
||||
}
|
||||
EEVEE_LightProbeEngineData *ped = EEVEE_lightprobe_data_get(object);
|
||||
if (ped != NULL && ped->dd.recalc != 0) {
|
||||
ped->need_update = (ped->dd.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_COPY_ON_WRITE)) != 0;
|
||||
ped->dd.recalc = 0;
|
||||
}
|
||||
EEVEE_LightEngineData *led = EEVEE_light_data_get(object);
|
||||
if (led != NULL && led->dd.recalc != 0) {
|
||||
led->need_update = true;
|
||||
led->dd.recalc = 0;
|
||||
}
|
||||
EEVEE_ObjectEngineData *oedata = EEVEE_object_data_get(object);
|
||||
if (oedata != NULL && oedata->dd.recalc != 0) {
|
||||
oedata->need_update = true;
|
||||
oedata->dd.recalc = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void eevee_id_world_update(void *vedata, World *wo)
|
||||
{
|
||||
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
|
||||
LightCache *lcache = stl->g_data->light_cache;
|
||||
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
|
||||
LightCache *lcache = stl->g_data->light_cache;
|
||||
|
||||
EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo);
|
||||
EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo);
|
||||
|
||||
if (wedata != NULL && wedata->dd.recalc != 0) {
|
||||
if ((lcache->flag & LIGHTCACHE_BAKING) == 0) {
|
||||
lcache->flag |= LIGHTCACHE_UPDATE_WORLD;
|
||||
}
|
||||
wedata->dd.recalc = 0;
|
||||
}
|
||||
if (wedata != NULL && wedata->dd.recalc != 0) {
|
||||
if ((lcache->flag & LIGHTCACHE_BAKING) == 0) {
|
||||
lcache->flag |= LIGHTCACHE_UPDATE_WORLD;
|
||||
}
|
||||
wedata->dd.recalc = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void eevee_id_update(void *vedata, ID *id)
|
||||
{
|
||||
/* Handle updates based on ID type. */
|
||||
switch (GS(id->name)) {
|
||||
case ID_WO:
|
||||
eevee_id_world_update(vedata, (World *)id);
|
||||
break;
|
||||
case ID_OB:
|
||||
eevee_id_object_update(vedata, (Object *)id);
|
||||
break;
|
||||
default:
|
||||
/* pass */
|
||||
break;
|
||||
}
|
||||
/* Handle updates based on ID type. */
|
||||
switch (GS(id->name)) {
|
||||
case ID_WO:
|
||||
eevee_id_world_update(vedata, (World *)id);
|
||||
break;
|
||||
case ID_OB:
|
||||
eevee_id_object_update(vedata, (Object *)id);
|
||||
break;
|
||||
default:
|
||||
/* pass */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void eevee_render_to_image(void *vedata, RenderEngine *engine, struct RenderLayer *render_layer, const rcti *rect)
|
||||
static void eevee_render_to_image(void *vedata,
|
||||
RenderEngine *engine,
|
||||
struct RenderLayer *render_layer,
|
||||
const rcti *rect)
|
||||
{
|
||||
const DRWContextState *draw_ctx = DRW_context_state_get();
|
||||
EEVEE_render_init(vedata, engine, draw_ctx->depsgraph);
|
||||
const DRWContextState *draw_ctx = DRW_context_state_get();
|
||||
EEVEE_render_init(vedata, engine, draw_ctx->depsgraph);
|
||||
|
||||
DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
|
||||
DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
|
||||
|
||||
/* Actually do the rendering. */
|
||||
EEVEE_render_draw(vedata, engine, render_layer, rect);
|
||||
/* Actually do the rendering. */
|
||||
EEVEE_render_draw(vedata, engine, render_layer, rect);
|
||||
|
||||
EEVEE_volumes_free_smoke_textures();
|
||||
EEVEE_volumes_free_smoke_textures();
|
||||
}
|
||||
|
||||
static void eevee_engine_free(void)
|
||||
{
|
||||
EEVEE_shaders_free();
|
||||
EEVEE_bloom_free();
|
||||
EEVEE_depth_of_field_free();
|
||||
EEVEE_effects_free();
|
||||
EEVEE_lightprobes_free();
|
||||
EEVEE_lights_free();
|
||||
EEVEE_materials_free();
|
||||
EEVEE_mist_free();
|
||||
EEVEE_motion_blur_free();
|
||||
EEVEE_occlusion_free();
|
||||
EEVEE_screen_raytrace_free();
|
||||
EEVEE_subsurface_free();
|
||||
EEVEE_volumes_free();
|
||||
EEVEE_shaders_free();
|
||||
EEVEE_bloom_free();
|
||||
EEVEE_depth_of_field_free();
|
||||
EEVEE_effects_free();
|
||||
EEVEE_lightprobes_free();
|
||||
EEVEE_lights_free();
|
||||
EEVEE_materials_free();
|
||||
EEVEE_mist_free();
|
||||
EEVEE_motion_blur_free();
|
||||
EEVEE_occlusion_free();
|
||||
EEVEE_screen_raytrace_free();
|
||||
EEVEE_subsurface_free();
|
||||
EEVEE_volumes_free();
|
||||
}
|
||||
|
||||
static const DrawEngineDataSize eevee_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data);
|
||||
|
||||
DrawEngineType draw_engine_eevee_type = {
|
||||
NULL, NULL,
|
||||
N_("Eevee"),
|
||||
&eevee_data_size,
|
||||
&eevee_engine_init,
|
||||
&eevee_engine_free,
|
||||
&eevee_cache_init,
|
||||
&EEVEE_cache_populate,
|
||||
&eevee_cache_finish,
|
||||
&eevee_draw_background,
|
||||
NULL, /* Everything is drawn in the background pass (see comment on function) */
|
||||
&eevee_view_update,
|
||||
&eevee_id_update,
|
||||
&eevee_render_to_image,
|
||||
NULL,
|
||||
NULL,
|
||||
N_("Eevee"),
|
||||
&eevee_data_size,
|
||||
&eevee_engine_init,
|
||||
&eevee_engine_free,
|
||||
&eevee_cache_init,
|
||||
&EEVEE_cache_populate,
|
||||
&eevee_cache_finish,
|
||||
&eevee_draw_background,
|
||||
NULL, /* Everything is drawn in the background pass (see comment on function) */
|
||||
&eevee_view_update,
|
||||
&eevee_id_update,
|
||||
&eevee_render_to_image,
|
||||
};
|
||||
|
||||
RenderEngineType DRW_engine_viewport_eevee_type = {
|
||||
NULL, NULL,
|
||||
EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES | RE_USE_PREVIEW,
|
||||
NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL,
|
||||
&EEVEE_render_update_passes,
|
||||
&draw_engine_eevee_type,
|
||||
{NULL, NULL, NULL},
|
||||
NULL,
|
||||
NULL,
|
||||
EEVEE_ENGINE,
|
||||
N_("Eevee"),
|
||||
RE_INTERNAL | RE_USE_SHADING_NODES | RE_USE_PREVIEW,
|
||||
NULL,
|
||||
&DRW_render_to_image,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
&EEVEE_render_update_passes,
|
||||
&draw_engine_eevee_type,
|
||||
{NULL, NULL, NULL},
|
||||
};
|
||||
|
||||
|
||||
#undef EEVEE_ENGINE
|
||||
|
||||
Reference in New Issue
Block a user