ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -42,177 +42,175 @@
* for EDIT_METABALL_PassList */
typedef struct EDIT_METABALL_PassList {
/* Declare all passes here and init them in
* EDIT_METABALL_cache_init().
* Only contains (DRWPass *) */
struct DRWPass *pass;
/* Declare all passes here and init them in
* EDIT_METABALL_cache_init().
* Only contains (DRWPass *) */
struct DRWPass *pass;
} EDIT_METABALL_PassList;
typedef struct EDIT_METABALL_FramebufferList {
/* Contains all framebuffer objects needed by this engine.
* Only contains (GPUFrameBuffer *) */
struct GPUFrameBuffer *fb;
/* Contains all framebuffer objects needed by this engine.
* Only contains (GPUFrameBuffer *) */
struct GPUFrameBuffer *fb;
} EDIT_METABALL_FramebufferList;
typedef struct EDIT_METABALL_TextureList {
/* Contains all framebuffer textures / utility textures
* needed by this engine. Only viewport specific textures
* (not per object). Only contains (GPUTexture *) */
struct GPUTexture *texture;
/* Contains all framebuffer textures / utility textures
* needed by this engine. Only viewport specific textures
* (not per object). Only contains (GPUTexture *) */
struct GPUTexture *texture;
} EDIT_METABALL_TextureList;
typedef struct EDIT_METABALL_StorageList {
/* Contains any other memory block that the engine needs.
* Only directly MEM_(m/c)allocN'ed blocks because they are
* free with MEM_freeN() when viewport is freed.
* (not per object) */
// struct CustomStruct *block;
struct EDIT_METABALL_PrivateData *g_data;
/* Contains any other memory block that the engine needs.
* Only directly MEM_(m/c)allocN'ed blocks because they are
* free with MEM_freeN() when viewport is freed.
* (not per object) */
// struct CustomStruct *block;
struct EDIT_METABALL_PrivateData *g_data;
} EDIT_METABALL_StorageList;
typedef struct EDIT_METABALL_Data {
/* Struct returned by DRW_viewport_engine_data_ensure.
* If you don't use one of these, just make it a (void *) */
// void *fbl;
void *engine_type; /* Required */
EDIT_METABALL_FramebufferList *fbl;
EDIT_METABALL_TextureList *txl;
EDIT_METABALL_PassList *psl;
EDIT_METABALL_StorageList *stl;
/* Struct returned by DRW_viewport_engine_data_ensure.
* If you don't use one of these, just make it a (void *) */
// void *fbl;
void *engine_type; /* Required */
EDIT_METABALL_FramebufferList *fbl;
EDIT_METABALL_TextureList *txl;
EDIT_METABALL_PassList *psl;
EDIT_METABALL_StorageList *stl;
} EDIT_METABALL_Data;
/* *********** STATIC *********** */
typedef struct EDIT_METABALL_PrivateData {
/* This keeps the references of the shading groups for
* easy access in EDIT_METABALL_cache_populate() */
DRWShadingGroup *group;
/* This keeps the references of the shading groups for
* easy access in EDIT_METABALL_cache_populate() */
DRWShadingGroup *group;
} EDIT_METABALL_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
static void EDIT_METABALL_engine_init(void *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
const DRWContextState *draw_ctx = DRW_context_state_get();
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
}
/* Here init all passes and shading groups
* Assume that all Passes are NULL */
static void EDIT_METABALL_cache_init(void *vedata)
{
EDIT_METABALL_PassList *psl = ((EDIT_METABALL_Data *)vedata)->psl;
EDIT_METABALL_StorageList *stl = ((EDIT_METABALL_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
EDIT_METABALL_PassList *psl = ((EDIT_METABALL_Data *)vedata)->psl;
EDIT_METABALL_StorageList *stl = ((EDIT_METABALL_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{
/* Create a pass */
DRWState state = (DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_BLEND | DRW_STATE_WIRE);
psl->pass = DRW_pass_create("My Pass", state);
{
/* Create a pass */
DRWState state = (
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_BLEND | DRW_STATE_WIRE);
psl->pass = DRW_pass_create("My Pass", state);
/* Create a shadingGroup using a function in draw_common.c or custom one */
stl->g_data->group = shgroup_instance_mball_handles(psl->pass, draw_ctx->sh_cfg);
}
/* Create a shadingGroup using a function in draw_common.c or custom one */
stl->g_data->group = shgroup_instance_mball_handles(psl->pass, draw_ctx->sh_cfg);
}
}
/* Add geometry to shadingGroups. Execute for each objects */
static void EDIT_METABALL_cache_populate(void *vedata, Object *ob)
{
//EDIT_METABALL_PassList *psl = ((EDIT_METABALL_Data *)vedata)->psl;
EDIT_METABALL_StorageList *stl = ((EDIT_METABALL_Data *)vedata)->stl;
//EDIT_METABALL_PassList *psl = ((EDIT_METABALL_Data *)vedata)->psl;
EDIT_METABALL_StorageList *stl = ((EDIT_METABALL_Data *)vedata)->stl;
if (ob->type == OB_MBALL) {
const DRWContextState *draw_ctx = DRW_context_state_get();
DRWShadingGroup *group = stl->g_data->group;
if (ob->type == OB_MBALL) {
const DRWContextState *draw_ctx = DRW_context_state_get();
DRWShadingGroup *group = stl->g_data->group;
if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
MetaBall *mb = ob->data;
if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
MetaBall *mb = ob->data;
const float *color;
const float col_radius[3] = {0.63, 0.19, 0.19}; /* 0x3030A0 */
const float col_radius_select[3] = {0.94, 0.63, 0.63}; /* 0xA0A0F0 */
const float col_stiffness[3] = {0.19, 0.63, 0.19}; /* 0x30A030 */
const float col_stiffness_select[3] = {0.63, 0.94, 0.63}; /* 0xA0F0A0 */
const float *color;
const float col_radius[3] = {0.63, 0.19, 0.19}; /* 0x3030A0 */
const float col_radius_select[3] = {0.94, 0.63, 0.63}; /* 0xA0A0F0 */
const float col_stiffness[3] = {0.19, 0.63, 0.19}; /* 0x30A030 */
const float col_stiffness_select[3] = {0.63, 0.94, 0.63}; /* 0xA0F0A0 */
const bool is_select = DRW_state_is_select();
const bool is_select = DRW_state_is_select();
float draw_scale_xform[3][4]; /* Matrix of Scale and Translation */
{
float scamat[3][3];
copy_m3_m4(scamat, ob->obmat);
/* Get the normalized inverse matrix to extract only
* the scale of Scamat */
float iscamat[3][3];
invert_m3_m3(iscamat, scamat);
normalize_m3(iscamat);
mul_m3_m3_post(scamat, iscamat);
float draw_scale_xform[3][4]; /* Matrix of Scale and Translation */
{
float scamat[3][3];
copy_m3_m4(scamat, ob->obmat);
/* Get the normalized inverse matrix to extract only
* the scale of Scamat */
float iscamat[3][3];
invert_m3_m3(iscamat, scamat);
normalize_m3(iscamat);
mul_m3_m3_post(scamat, iscamat);
copy_v3_v3(draw_scale_xform[0], scamat[0]);
copy_v3_v3(draw_scale_xform[1], scamat[1]);
copy_v3_v3(draw_scale_xform[2], scamat[2]);
}
copy_v3_v3(draw_scale_xform[0], scamat[0]);
copy_v3_v3(draw_scale_xform[1], scamat[1]);
copy_v3_v3(draw_scale_xform[2], scamat[2]);
}
int select_id = ob->select_id;
for (MetaElem *ml = mb->editelems->first; ml != NULL; ml = ml->next, select_id += 0x10000) {
float world_pos[3];
mul_v3_m4v3(world_pos, ob->obmat, &ml->x);
draw_scale_xform[0][3] = world_pos[0];
draw_scale_xform[1][3] = world_pos[1];
draw_scale_xform[2][3] = world_pos[2];
int select_id = ob->select_id;
for (MetaElem *ml = mb->editelems->first; ml != NULL; ml = ml->next, select_id += 0x10000) {
float world_pos[3];
mul_v3_m4v3(world_pos, ob->obmat, &ml->x);
draw_scale_xform[0][3] = world_pos[0];
draw_scale_xform[1][3] = world_pos[1];
draw_scale_xform[2][3] = world_pos[2];
float draw_stiffness_radius = ml->rad * atanf(ml->s) / (float)M_PI_2;
float draw_stiffness_radius = ml->rad * atanf(ml->s) / (float)M_PI_2;
if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) {
color = col_radius_select;
}
else {
color = col_radius;
}
if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) {
color = col_radius_select;
}
else {
color = col_radius;
}
if (is_select) {
DRW_select_load_id(select_id | MBALLSEL_RADIUS);
}
if (is_select) {
DRW_select_load_id(select_id | MBALLSEL_RADIUS);
}
DRW_shgroup_call_dynamic_add(group, draw_scale_xform, &ml->rad, color);
DRW_shgroup_call_dynamic_add(group, draw_scale_xform, &ml->rad, color);
if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) {
color = col_stiffness_select;
}
else {
color = col_stiffness;
}
if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) {
color = col_stiffness_select;
}
else {
color = col_stiffness;
}
if (is_select) {
DRW_select_load_id(select_id | MBALLSEL_STIFF);
}
if (is_select) {
DRW_select_load_id(select_id | MBALLSEL_STIFF);
}
DRW_shgroup_call_dynamic_add(group, draw_scale_xform, &draw_stiffness_radius, color);
}
}
}
DRW_shgroup_call_dynamic_add(group, draw_scale_xform, &draw_stiffness_radius, color);
}
}
}
}
/* Draw time ! Control rendering pipeline from here */
static void EDIT_METABALL_draw_scene(void *vedata)
{
EDIT_METABALL_PassList *psl = ((EDIT_METABALL_Data *)vedata)->psl;
/* render passes on default framebuffer. */
DRW_draw_pass(psl->pass);
EDIT_METABALL_PassList *psl = ((EDIT_METABALL_Data *)vedata)->psl;
/* render passes on default framebuffer. */
DRW_draw_pass(psl->pass);
/* If you changed framebuffer, double check you rebind
* the default one with its textures attached before finishing */
/* If you changed framebuffer, double check you rebind
* the default one with its textures attached before finishing */
DRW_state_clip_planes_reset();
DRW_state_clip_planes_reset();
}
/* Cleanup when destroying the engine.
@@ -220,22 +218,24 @@ static void EDIT_METABALL_draw_scene(void *vedata)
* Mostly used for freeing shaders */
static void EDIT_METABALL_engine_free(void)
{
// DRW_SHADER_FREE_SAFE(custom_shader);
// DRW_SHADER_FREE_SAFE(custom_shader);
}
static const DrawEngineDataSize EDIT_METABALL_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_METABALL_Data);
static const DrawEngineDataSize EDIT_METABALL_data_size = DRW_VIEWPORT_DATA_SIZE(
EDIT_METABALL_Data);
DrawEngineType draw_engine_edit_metaball_type = {
NULL, NULL,
N_("EditMetaballMode"),
&EDIT_METABALL_data_size,
&EDIT_METABALL_engine_init,
&EDIT_METABALL_engine_free,
&EDIT_METABALL_cache_init,
&EDIT_METABALL_cache_populate,
NULL,
NULL, /* draw_background but not needed by mode engines */
&EDIT_METABALL_draw_scene,
NULL,
NULL,
NULL,
NULL,
N_("EditMetaballMode"),
&EDIT_METABALL_data_size,
&EDIT_METABALL_engine_init,
&EDIT_METABALL_engine_free,
&EDIT_METABALL_cache_init,
&EDIT_METABALL_cache_populate,
NULL,
NULL, /* draw_background but not needed by mode engines */
&EDIT_METABALL_draw_scene,
NULL,
NULL,
};