ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -38,7 +38,7 @@ extern "C" {
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#if 1 // FRS_antialiasing
#if 1 // FRS_antialiasing
# include "BKE_global.h"
# include "DNA_scene_types.h"
#endif
@@ -50,136 +50,126 @@ namespace Freestyle {
AppView::AppView(const char * /*iName*/)
{
_Fovy = DEG2RADF(30.0f);
_ModelRootNode = new NodeDrawingStyle;
_SilhouetteRootNode = new NodeDrawingStyle;
_DebugRootNode = new NodeDrawingStyle;
_Fovy = DEG2RADF(30.0f);
_ModelRootNode = new NodeDrawingStyle;
_SilhouetteRootNode = new NodeDrawingStyle;
_DebugRootNode = new NodeDrawingStyle;
_RootNode.AddChild(_ModelRootNode);
_SilhouetteRootNode->setStyle(DrawingStyle::LINES);
_SilhouetteRootNode->setLightingEnabled(false);
_SilhouetteRootNode->setLineWidth(2.0f);
_SilhouetteRootNode->setPointSize(3.0f);
_RootNode.AddChild(_ModelRootNode);
_SilhouetteRootNode->setStyle(DrawingStyle::LINES);
_SilhouetteRootNode->setLightingEnabled(false);
_SilhouetteRootNode->setLineWidth(2.0f);
_SilhouetteRootNode->setPointSize(3.0f);
_RootNode.AddChild(_SilhouetteRootNode);
_RootNode.AddChild(_SilhouetteRootNode);
_DebugRootNode->setStyle(DrawingStyle::LINES);
_DebugRootNode->setLightingEnabled(false);
_DebugRootNode->setLineWidth(1.0f);
_DebugRootNode->setStyle(DrawingStyle::LINES);
_DebugRootNode->setLightingEnabled(false);
_DebugRootNode->setLineWidth(1.0f);
_RootNode.AddChild(_DebugRootNode);
_RootNode.AddChild(_DebugRootNode);
_minBBox = std::min(std::min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]),
_ModelRootNode->bbox().getMin()[2]);
_maxBBox = std::max(std::max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]),
_ModelRootNode->bbox().getMax()[2]);
_minBBox = std::min(
std::min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]),
_ModelRootNode->bbox().getMin()[2]);
_maxBBox = std::max(
std::max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]),
_ModelRootNode->bbox().getMax()[2]);
_maxAbs = std::max(rabs(_minBBox), rabs(_maxBBox));
_minAbs = std::min(rabs(_minBBox), rabs(_maxBBox));
_maxAbs = std::max(rabs(_minBBox), rabs(_maxBBox));
_minAbs = std::min(rabs(_minBBox), rabs(_maxBBox));
_p2DSelectionNode = new NodeDrawingStyle;
_p2DSelectionNode->setLightingEnabled(false);
_p2DSelectionNode->setStyle(DrawingStyle::LINES);
_p2DSelectionNode->setLineWidth(5.0f);
_p2DSelectionNode = new NodeDrawingStyle;
_p2DSelectionNode->setLightingEnabled(false);
_p2DSelectionNode->setStyle(DrawingStyle::LINES);
_p2DSelectionNode->setLineWidth(5.0f);
_p2DNode.AddChild(_p2DSelectionNode);
_p2DNode.AddChild(_p2DSelectionNode);
NodeLight *light = new NodeLight;
_Light.AddChild(light);
NodeLight *light = new NodeLight;
_Light.AddChild(light);
}
AppView::~AppView()
{
/*int ref =*/ /* UNUSED */ _RootNode.destroy();
/*int ref =*//* UNUSED */ _RootNode.destroy();
_Light.destroy();
/*ref =*/ /* UNUSED */ _p2DNode.destroy();
_Light.destroy();
/*ref =*//* UNUSED */ _p2DNode.destroy();
}
real AppView::distanceToSceneCenter()
{
BBox<Vec3r> bbox = _ModelRootNode->bbox();
BBox<Vec3r> bbox = _ModelRootNode->bbox();
Vec3r v(UNPACK3(g_freestyle.viewpoint));
v -= 0.5 * (bbox.getMin() + bbox.getMax());
Vec3r v(UNPACK3(g_freestyle.viewpoint));
v -= 0.5 * (bbox.getMin() + bbox.getMax());
return v.norm();
return v.norm();
}
real AppView::znear()
{
BBox<Vec3r> bbox = _ModelRootNode->bbox();
Vec3r u = bbox.getMin();
Vec3r v = bbox.getMax();
Vec3r cameraCenter(UNPACK3(g_freestyle.viewpoint));
BBox<Vec3r> bbox = _ModelRootNode->bbox();
Vec3r u = bbox.getMin();
Vec3r v = bbox.getMax();
Vec3r cameraCenter(UNPACK3(g_freestyle.viewpoint));
Vec3r w1(u[0], u[1], u[2]);
Vec3r w2(v[0], u[1], u[2]);
Vec3r w3(u[0], v[1], u[2]);
Vec3r w4(v[0], v[1], u[2]);
Vec3r w5(u[0], u[1], v[2]);
Vec3r w6(v[0], u[1], v[2]);
Vec3r w7(u[0], v[1], v[2]);
Vec3r w8(v[0], v[1], v[2]);
Vec3r w1(u[0], u[1], u[2]);
Vec3r w2(v[0], u[1], u[2]);
Vec3r w3(u[0], v[1], u[2]);
Vec3r w4(v[0], v[1], u[2]);
Vec3r w5(u[0], u[1], v[2]);
Vec3r w6(v[0], u[1], v[2]);
Vec3r w7(u[0], v[1], v[2]);
Vec3r w8(v[0], v[1], v[2]);
real _znear = std::min((w1 - cameraCenter).norm(),
std::min((w2 - cameraCenter).norm(),
std::min((w3 - cameraCenter).norm(),
std::min((w4 - cameraCenter).norm(),
std::min((w5 - cameraCenter).norm(),
std::min((w6 - cameraCenter).norm(),
std::min((w7 - cameraCenter).norm(),
(w8 - cameraCenter).norm()
)
)
)
)
)
)
);
real _znear = std::min(
(w1 - cameraCenter).norm(),
std::min((w2 - cameraCenter).norm(),
std::min((w3 - cameraCenter).norm(),
std::min((w4 - cameraCenter).norm(),
std::min((w5 - cameraCenter).norm(),
std::min((w6 - cameraCenter).norm(),
std::min((w7 - cameraCenter).norm(),
(w8 - cameraCenter).norm())))))));
return std::max(_znear, 0.001);
return std::max(_znear, 0.001);
}
real AppView::zfar()
{
BBox<Vec3r> bbox = _ModelRootNode->bbox();
Vec3r u = bbox.getMin();
Vec3r v = bbox.getMax();
Vec3r cameraCenter(UNPACK3(g_freestyle.viewpoint));
BBox<Vec3r> bbox = _ModelRootNode->bbox();
Vec3r u = bbox.getMin();
Vec3r v = bbox.getMax();
Vec3r cameraCenter(UNPACK3(g_freestyle.viewpoint));
Vec3r w1(u[0], u[1], u[2]);
Vec3r w2(v[0], u[1], u[2]);
Vec3r w3(u[0], v[1], u[2]);
Vec3r w4(v[0], v[1], u[2]);
Vec3r w5(u[0], u[1], v[2]);
Vec3r w6(v[0], u[1], v[2]);
Vec3r w7(u[0], v[1], v[2]);
Vec3r w8(v[0], v[1], v[2]);
Vec3r w1(u[0], u[1], u[2]);
Vec3r w2(v[0], u[1], u[2]);
Vec3r w3(u[0], v[1], u[2]);
Vec3r w4(v[0], v[1], u[2]);
Vec3r w5(u[0], u[1], v[2]);
Vec3r w6(v[0], u[1], v[2]);
Vec3r w7(u[0], v[1], v[2]);
Vec3r w8(v[0], v[1], v[2]);
real _zfar = std::max((w1 - cameraCenter).norm(),
std::max((w2 - cameraCenter).norm(),
std::max((w3 - cameraCenter).norm(),
std::max((w4 - cameraCenter).norm(),
std::max((w5 - cameraCenter).norm(),
std::max((w6 - cameraCenter).norm(),
std::max((w7 - cameraCenter).norm(),
(w8 - cameraCenter).norm()
)
)
)
)
)
)
);
real _zfar = std::max(
(w1 - cameraCenter).norm(),
std::max((w2 - cameraCenter).norm(),
std::max((w3 - cameraCenter).norm(),
std::max((w4 - cameraCenter).norm(),
std::max((w5 - cameraCenter).norm(),
std::max((w6 - cameraCenter).norm(),
std::max((w7 - cameraCenter).norm(),
(w8 - cameraCenter).norm())))))));
return _zfar;
return _zfar;
}
real AppView::GetFocalLength()
{
real Near = std::max(0.1, (real)(-2.0f * _maxAbs + distanceToSceneCenter()));
return Near;
real Near = std::max(0.1, (real)(-2.0f * _maxAbs + distanceToSceneCenter()));
return Near;
}
} /* namespace Freestyle */