ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -33,94 +33,96 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
static char BlenderTextureShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(texture)\n"
"\n"
" Builds a BlenderTextureShader object.\n"
"\n"
" :arg texture: A line style texture slot or a shader node tree to define\n"
" a set of textures.\n"
" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
" :class:`bpy.types.ShaderNodeTree`\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a blender texture slot to the stroke shading in order to\n"
" simulate marks.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(texture)\n"
"\n"
" Builds a BlenderTextureShader object.\n"
"\n"
" :arg texture: A line style texture slot or a shader node tree to define\n"
" a set of textures.\n"
" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
" :class:`bpy.types.ShaderNodeTree`\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a blender texture slot to the stroke shading in order to\n"
" simulate marks.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds)
static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"texture", NULL};
PyObject *obj;
MTex *_mtex;
bNodeTree *_nodetree;
static const char *kwlist[] = {"texture", NULL};
PyObject *obj;
MTex *_mtex;
bNodeTree *_nodetree;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj))
return -1;
_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
if (_mtex) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
return 0;
}
PyErr_Clear();
_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
if (_nodetree) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
return 0;
}
PyErr_Format(PyExc_TypeError,
"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
"found '%.200s' instead", Py_TYPE(obj)->tp_name);
return -1;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj))
return -1;
_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
if (_mtex) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
return 0;
}
PyErr_Clear();
_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
if (_nodetree) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
return 0;
}
PyErr_Format(PyExc_TypeError,
"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
"found '%.200s' instead",
Py_TYPE(obj)->tp_name);
return -1;
}
/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
PyTypeObject BlenderTextureShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"BlenderTextureShader", /* tp_name */
sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
BlenderTextureShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)BlenderTextureShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
PyVarObject_HEAD_INIT(NULL, 0) "BlenderTextureShader", /* tp_name */
sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
BlenderTextureShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)BlenderTextureShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////