ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
@@ -33,94 +33,96 @@ extern "C" {
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//------------------------INSTANCE METHODS ----------------------------------
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static char BlenderTextureShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
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"\n"
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"[Texture shader]\n"
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"\n"
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".. method:: __init__(texture)\n"
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"\n"
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" Builds a BlenderTextureShader object.\n"
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"\n"
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" :arg texture: A line style texture slot or a shader node tree to define\n"
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" a set of textures.\n"
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" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
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" :class:`bpy.types.ShaderNodeTree`\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Assigns a blender texture slot to the stroke shading in order to\n"
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" simulate marks.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
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"\n"
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"[Texture shader]\n"
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"\n"
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".. method:: __init__(texture)\n"
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"\n"
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" Builds a BlenderTextureShader object.\n"
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"\n"
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" :arg texture: A line style texture slot or a shader node tree to define\n"
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" a set of textures.\n"
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" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
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" :class:`bpy.types.ShaderNodeTree`\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Assigns a blender texture slot to the stroke shading in order to\n"
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" simulate marks.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds)
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static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {"texture", NULL};
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PyObject *obj;
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MTex *_mtex;
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bNodeTree *_nodetree;
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static const char *kwlist[] = {"texture", NULL};
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PyObject *obj;
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MTex *_mtex;
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bNodeTree *_nodetree;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj))
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return -1;
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_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
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if (_mtex) {
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self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
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return 0;
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}
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PyErr_Clear();
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_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
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if (_nodetree) {
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self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
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return 0;
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}
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PyErr_Format(PyExc_TypeError,
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"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
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"found '%.200s' instead", Py_TYPE(obj)->tp_name);
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return -1;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj))
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return -1;
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_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
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if (_mtex) {
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self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
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return 0;
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}
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PyErr_Clear();
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_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
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if (_nodetree) {
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self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
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return 0;
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}
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PyErr_Format(PyExc_TypeError,
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"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
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"found '%.200s' instead",
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Py_TYPE(obj)->tp_name);
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return -1;
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}
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/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
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PyTypeObject BlenderTextureShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"BlenderTextureShader", /* tp_name */
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sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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BlenderTextureShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)BlenderTextureShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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PyVarObject_HEAD_INIT(NULL, 0) "BlenderTextureShader", /* tp_name */
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sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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BlenderTextureShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)BlenderTextureShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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