ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -33,48 +33,51 @@ using namespace std;
namespace Freestyle {
class NodeGroup : public Node
{
public:
inline NodeGroup(): Node() {}
virtual ~NodeGroup() {}
class NodeGroup : public Node {
public:
inline NodeGroup() : Node()
{
}
virtual ~NodeGroup()
{
}
/*! Adds a child. Makes a addRef on the iChild reference counter */
virtual void AddChild(Node *iChild);
/*! Adds a child. Makes a addRef on the iChild reference counter */
virtual void AddChild(Node *iChild);
/*! destroys all the underlying nodes
* Returns the reference counter after having done a release()
*/
virtual int destroy();
/*! destroys all the underlying nodes
* Returns the reference counter after having done a release()
*/
virtual int destroy();
/*! Detaches all the children */
virtual void DetachChildren();
/*! Detaches all the children */
virtual void DetachChildren();
/*! Detached the sepcified child */
virtual void DetachChild(Node *iChild);
/*! Detached the sepcified child */
virtual void DetachChild(Node *iChild);
/*! Retrieve children */
virtual void RetrieveChildren(vector<Node*>& oNodes);
/*! Retrieve children */
virtual void RetrieveChildren(vector<Node *> &oNodes);
/*! Renders every children */
// virtual void Render(Renderer *iRenderer);
/*! Renders every children */
// virtual void Render(Renderer *iRenderer);
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
/*! Updates the BBox */
virtual const BBox<Vec3r>& UpdateBBox();
/*! Updates the BBox */
virtual const BBox<Vec3r> &UpdateBBox();
/*! Returns the number of children */
virtual int numberOfChildren()
{
return _Children.size();
}
/*! Returns the number of children */
virtual int numberOfChildren()
{
return _Children.size();
}
protected:
vector<Node*> _Children;
protected:
vector<Node *> _Children;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_GROUP_H__
#endif // __FREESTYLE_NODE_GROUP_H__