ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -27,51 +27,51 @@ int NodeLight::numberOfLights = 0;
NodeLight::NodeLight() : Node()
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
Ambient[3] = 1.0f;
Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
Ambient[3] = 1.0f;
for (int i = 0; i < 4; i++) {
Diffuse[i] = 1.0f;
Specular[i] = 1.0f;
}
for (int i = 0; i < 4; i++) {
Diffuse[i] = 1.0f;
Specular[i] = 1.0f;
}
Position[0] = Position[1] = Position[3] = 0.0f;
Position[2] = 1.0f;
Position[0] = Position[1] = Position[3] = 0.0f;
Position[2] = 1.0f;
on = true;
on = true;
}
NodeLight::NodeLight(NodeLight& iBrother) : Node(iBrother)
NodeLight::NodeLight(NodeLight &iBrother) : Node(iBrother)
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
for (int i = 0; i < 4; i++) {
Ambient[i] = iBrother.ambient()[i];
Diffuse[i] = iBrother.diffuse()[i];
Specular[i] = iBrother.specular()[i];
Position[i] = iBrother.position()[i];
}
for (int i = 0; i < 4; i++) {
Ambient[i] = iBrother.ambient()[i];
Diffuse[i] = iBrother.diffuse()[i];
Specular[i] = iBrother.specular()[i];
Position[i] = iBrother.position()[i];
}
on = iBrother.isOn();
on = iBrother.isOn();
}
void NodeLight::accept(SceneVisitor& v)
void NodeLight::accept(SceneVisitor &v)
{
v.visitNodeLight(*this);
v.visitNodeLight(*this);
}
} /* namespace Freestyle */