ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
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@@ -27,51 +27,51 @@ int NodeLight::numberOfLights = 0;
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NodeLight::NodeLight() : Node()
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{
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if (numberOfLights > 7) {
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_number = 7;
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}
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else {
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_number = numberOfLights;
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numberOfLights++;
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}
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if (numberOfLights > 7) {
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_number = 7;
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}
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else {
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_number = numberOfLights;
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numberOfLights++;
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}
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Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
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Ambient[3] = 1.0f;
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Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
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Ambient[3] = 1.0f;
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for (int i = 0; i < 4; i++) {
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Diffuse[i] = 1.0f;
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Specular[i] = 1.0f;
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}
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for (int i = 0; i < 4; i++) {
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Diffuse[i] = 1.0f;
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Specular[i] = 1.0f;
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}
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Position[0] = Position[1] = Position[3] = 0.0f;
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Position[2] = 1.0f;
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Position[0] = Position[1] = Position[3] = 0.0f;
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Position[2] = 1.0f;
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on = true;
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on = true;
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}
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NodeLight::NodeLight(NodeLight& iBrother) : Node(iBrother)
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NodeLight::NodeLight(NodeLight &iBrother) : Node(iBrother)
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{
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if (numberOfLights > 7) {
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_number = 7;
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}
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else {
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_number = numberOfLights;
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numberOfLights++;
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}
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if (numberOfLights > 7) {
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_number = 7;
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}
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else {
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_number = numberOfLights;
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numberOfLights++;
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}
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for (int i = 0; i < 4; i++) {
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Ambient[i] = iBrother.ambient()[i];
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Diffuse[i] = iBrother.diffuse()[i];
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Specular[i] = iBrother.specular()[i];
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Position[i] = iBrother.position()[i];
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}
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for (int i = 0; i < 4; i++) {
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Ambient[i] = iBrother.ambient()[i];
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Diffuse[i] = iBrother.diffuse()[i];
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Specular[i] = iBrother.specular()[i];
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Position[i] = iBrother.position()[i];
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}
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on = iBrother.isOn();
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on = iBrother.isOn();
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}
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void NodeLight::accept(SceneVisitor& v)
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void NodeLight::accept(SceneVisitor &v)
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{
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v.visitNodeLight(*this);
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v.visitNodeLight(*this);
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}
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} /* namespace Freestyle */
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