ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -41,179 +41,173 @@ namespace Functions0D {
* This density is evaluated using a pixels square window around the evaluation point and integrating
* these values using a gaussian.
*/
class DensityF0D : public UnaryFunction0D<double>
{
public:
/*! Builds the functor from the gaussian sigma value.
* \param sigma:
* sigma indicates the x value for which the gaussian function is 0.5. It leads to the window size value.
* (the larger, the smoother)
*/
DensityF0D(double sigma = 2) : UnaryFunction0D<double>()
{
_filter.setSigma((float)sigma);
}
class DensityF0D : public UnaryFunction0D<double> {
public:
/*! Builds the functor from the gaussian sigma value.
* \param sigma:
* sigma indicates the x value for which the gaussian function is 0.5. It leads to the window size value.
* (the larger, the smoother)
*/
DensityF0D(double sigma = 2) : UnaryFunction0D<double>()
{
_filter.setSigma((float)sigma);
}
/*! Returns the string "DensityF0D" */
string getName() const
{
return "DensityF0D";
}
/*! Returns the string "DensityF0D" */
string getName() const
{
return "DensityF0D";
}
/*! The () operator. */
int operator()(Interface0DIterator& iter);
/*! The () operator. */
int operator()(Interface0DIterator &iter);
private:
GaussianFilter _filter;
private:
GaussianFilter _filter;
};
// LocalAverageDepthF0D
/*! Returns the average depth around a point.
* The result is obtained by querying the depth buffer on a window around that point.
*/
class LocalAverageDepthF0D : public UnaryFunction0D<double>
{
private:
GaussianFilter _filter;
class LocalAverageDepthF0D : public UnaryFunction0D<double> {
private:
GaussianFilter _filter;
public:
/*! Builds the functor from the size of the mask that will be used. */
LocalAverageDepthF0D(real maskSize = 5.0f) : UnaryFunction0D<double>()
{
_filter.setSigma((float)maskSize / 2.0f);
}
public:
/*! Builds the functor from the size of the mask that will be used. */
LocalAverageDepthF0D(real maskSize = 5.0f) : UnaryFunction0D<double>()
{
_filter.setSigma((float)maskSize / 2.0f);
}
/*! Returns the string "LocalAverageDepthF0D" */
string getName() const
{
return "LocalAverageDepthF0D";
}
/*! Returns the string "LocalAverageDepthF0D" */
string getName() const
{
return "LocalAverageDepthF0D";
}
/*! the () operator. */
int operator()(Interface0DIterator& iter);
/*! the () operator. */
int operator()(Interface0DIterator &iter);
};
// ReadMapPixel
/*! Reads a pixel in a map. */
class ReadMapPixelF0D : public UnaryFunction0D<float>
{
private:
const char * _mapName;
int _level;
class ReadMapPixelF0D : public UnaryFunction0D<float> {
private:
const char *_mapName;
int _level;
public:
/*! Builds the functor from name of the
* Map that must be read.
* \param iMapName:
* The name of the map.
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
ReadMapPixelF0D(const char *iMapName, int level) : UnaryFunction0D<float>()
{
_mapName = iMapName;
_level = level;
}
public:
/*! Builds the functor from name of the
* Map that must be read.
* \param iMapName:
* The name of the map.
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
ReadMapPixelF0D(const char *iMapName, int level) : UnaryFunction0D<float>()
{
_mapName = iMapName;
_level = level;
}
/*! Returns the string "ReadMapPixelF0D" */
string getName() const
{
return "ReadMapPixelF0D";
}
/*! Returns the string "ReadMapPixelF0D" */
string getName() const
{
return "ReadMapPixelF0D";
}
/*! the () operator. */
int operator()(Interface0DIterator& iter);
/*! the () operator. */
int operator()(Interface0DIterator &iter);
};
// ReadSteerableViewMapPixel
/*! Reads a pixel in one of the level of one of the steerable viewmaps. */
class ReadSteerableViewMapPixelF0D : public UnaryFunction0D<float>
{
private:
unsigned _orientation;
int _level;
class ReadSteerableViewMapPixelF0D : public UnaryFunction0D<float> {
private:
unsigned _orientation;
int _level;
public:
/*! Builds the functor
* \param nOrientation:
* The integer belonging to [0,4] indicating the orientation (E,NE,N,NW) we are interested in.
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
ReadSteerableViewMapPixelF0D(unsigned nOrientation, int level) : UnaryFunction0D<float>()
{
_orientation = nOrientation;
_level = level;
}
public:
/*! Builds the functor
* \param nOrientation:
* The integer belonging to [0,4] indicating the orientation (E,NE,N,NW) we are interested in.
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
ReadSteerableViewMapPixelF0D(unsigned nOrientation, int level) : UnaryFunction0D<float>()
{
_orientation = nOrientation;
_level = level;
}
/*! Returns the string "ReadSteerableViewMapPixelF0D" */
string getName() const
{
return "ReadSteerableViewMapPixelF0D";
}
/*! Returns the string "ReadSteerableViewMapPixelF0D" */
string getName() const
{
return "ReadSteerableViewMapPixelF0D";
}
/*! the () operator. */
int operator()(Interface0DIterator& iter);
/*! the () operator. */
int operator()(Interface0DIterator &iter);
};
// ReadCompleteViewMapPixel
/*! Reads a pixel in one of the level of the complete viewmap. */
class ReadCompleteViewMapPixelF0D : public UnaryFunction0D<float>
{
private:
int _level;
class ReadCompleteViewMapPixelF0D : public UnaryFunction0D<float> {
private:
int _level;
public:
/*! Builds the functor
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
ReadCompleteViewMapPixelF0D(int level) : UnaryFunction0D<float>()
{
_level = level;
}
public:
/*! Builds the functor
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
ReadCompleteViewMapPixelF0D(int level) : UnaryFunction0D<float>()
{
_level = level;
}
/*! Returns the string "ReadCompleteViewMapPixelF0D" */
string getName() const
{
return "ReadCompleteViewMapPixelF0D";
}
/*! Returns the string "ReadCompleteViewMapPixelF0D" */
string getName() const
{
return "ReadCompleteViewMapPixelF0D";
}
/*! the () operator. */
int operator()(Interface0DIterator& iter);
/*! the () operator. */
int operator()(Interface0DIterator &iter);
};
// GetViewMapGradientNormF0D
/*! Returns the norm of the gradient of the global viewmap density image. */
class GetViewMapGradientNormF0D: public UnaryFunction0D< float>
{
private:
int _level;
float _step;
class GetViewMapGradientNormF0D : public UnaryFunction0D<float> {
private:
int _level;
float _step;
public:
/*! Builds the functor
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
GetViewMapGradientNormF0D(int level) : UnaryFunction0D<float>()
{
_level = level;
_step = (float)pow(2.0, _level);
}
public:
/*! Builds the functor
* \param level:
* The level of the pyramid from which the pixel must be read.
*/
GetViewMapGradientNormF0D(int level) : UnaryFunction0D<float>()
{
_level = level;
_step = (float)pow(2.0, _level);
}
/*! Returns the string "GetOccludeeF0D" */
string getName() const
{
return "GetViewMapGradientNormF0D";
}
/*! Returns the string "GetOccludeeF0D" */
string getName() const
{
return "GetViewMapGradientNormF0D";
}
/*! the () operator. */
int operator()(Interface0DIterator& iter);
/*! the () operator. */
int operator()(Interface0DIterator &iter);
};
} // end of namespace Functions0D
} // end of namespace Functions0D
} /* namespace Freestyle */
#endif // __FREESTYLE_ADVANCED_FUNCTIONS_0D_H__
#endif // __FREESTYLE_ADVANCED_FUNCTIONS_0D_H__