ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
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@@ -25,91 +25,102 @@
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namespace Freestyle {
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ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, const real proscenium[4],
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ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &source,
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const real proscenium[4],
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unsigned numCells)
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: GridDensityProvider(source), numCells(numCells)
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: GridDensityProvider(source), numCells(numCells)
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{
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initialize (proscenium);
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initialize(proscenium);
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}
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ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
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const GridHelpers::Transform& transform, unsigned numCells)
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: GridDensityProvider(source), numCells(numCells)
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ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform,
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unsigned numCells)
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: GridDensityProvider(source), numCells(numCells)
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{
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real proscenium[4];
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calculateQuickProscenium(transform, bbox, proscenium);
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real proscenium[4];
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calculateQuickProscenium(transform, bbox, proscenium);
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initialize (proscenium);
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initialize(proscenium);
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}
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ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, unsigned numCells)
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: GridDensityProvider(source), numCells(numCells)
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ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource &source,
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unsigned numCells)
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: GridDensityProvider(source), numCells(numCells)
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{
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real proscenium[4];
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calculateOptimalProscenium(source, proscenium);
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real proscenium[4];
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calculateOptimalProscenium(source, proscenium);
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initialize (proscenium);
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initialize(proscenium);
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}
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ArbitraryGridDensityProvider::~ArbitraryGridDensityProvider() {}
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ArbitraryGridDensityProvider::~ArbitraryGridDensityProvider()
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{
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}
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void ArbitraryGridDensityProvider::initialize(const real proscenium[4])
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{
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float prosceniumWidth = (proscenium[1] - proscenium[0]);
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float prosceniumHeight = (proscenium[3] - proscenium[2]);
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real cellArea = prosceniumWidth * prosceniumHeight / numCells;
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << prosceniumWidth << " x " << prosceniumHeight << " grid with cells of area " << cellArea << "." << endl;
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}
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float prosceniumWidth = (proscenium[1] - proscenium[0]);
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float prosceniumHeight = (proscenium[3] - proscenium[2]);
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real cellArea = prosceniumWidth * prosceniumHeight / numCells;
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << prosceniumWidth << " x " << prosceniumHeight << " grid with cells of area " << cellArea
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<< "." << endl;
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}
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_cellSize = sqrt(cellArea);
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// Now we know how many cells make each side of our grid
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_cellsX = ceil(prosceniumWidth / _cellSize);
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_cellsY = ceil(prosceniumHeight / _cellSize);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
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}
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_cellSize = sqrt(cellArea);
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// Now we know how many cells make each side of our grid
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_cellsX = ceil(prosceniumWidth / _cellSize);
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_cellsY = ceil(prosceniumHeight / _cellSize);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
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}
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// Make sure the grid exceeds the proscenium by a small amount
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float safetyZone = 0.1f;
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if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
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_cellsX = ceil(prosceniumWidth * (1.0 + safetyZone) / _cellSize);
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}
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if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
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_cellsY = ceil(prosceniumHeight * (1.0 + safetyZone) / _cellSize);
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
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}
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// Make sure the grid exceeds the proscenium by a small amount
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float safetyZone = 0.1f;
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if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
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_cellsX = ceil(prosceniumWidth * (1.0 + safetyZone) / _cellSize);
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}
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if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
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_cellsY = ceil(prosceniumHeight * (1.0 + safetyZone) / _cellSize);
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
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}
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// Find grid origin
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_cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize;
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_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
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// Find grid origin
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_cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize;
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_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
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}
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ArbitraryGridDensityProviderFactory::ArbitraryGridDensityProviderFactory(unsigned numCells)
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: numCells(numCells)
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: numCells(numCells)
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{
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}
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ArbitraryGridDensityProviderFactory::~ArbitraryGridDensityProviderFactory() {}
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AutoPtr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source,
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const real proscenium[4])
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ArbitraryGridDensityProviderFactory::~ArbitraryGridDensityProviderFactory()
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{
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return AutoPtr<GridDensityProvider>(new ArbitraryGridDensityProvider(source, proscenium, numCells));
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}
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AutoPtr<GridDensityProvider>
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ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
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const GridHelpers::Transform& transform)
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AutoPtr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(
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OccluderSource &source, const real proscenium[4])
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{
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return AutoPtr<GridDensityProvider>(new ArbitraryGridDensityProvider(source, bbox, transform, numCells));
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return AutoPtr<GridDensityProvider>(
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new ArbitraryGridDensityProvider(source, proscenium, numCells));
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}
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AutoPtr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
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AutoPtr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(
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OccluderSource &source, const BBox<Vec3r> &bbox, const GridHelpers::Transform &transform)
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{
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return AutoPtr<GridDensityProvider>(new ArbitraryGridDensityProvider(source, numCells));
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return AutoPtr<GridDensityProvider>(
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new ArbitraryGridDensityProvider(source, bbox, transform, numCells));
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}
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AutoPtr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(
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OccluderSource &source)
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{
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return AutoPtr<GridDensityProvider>(new ArbitraryGridDensityProvider(source, numCells));
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}
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} /* namespace Freestyle */
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