ClangFormat: apply to source, most of intern

Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
2019-04-17 06:17:24 +02:00
parent b3dabc200a
commit e12c08e8d1
4481 changed files with 1230080 additions and 1155401 deletions

View File

@@ -23,12 +23,11 @@
extern PyTypeObject BPyGPUShader_Type;
#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
typedef struct BPyGPUShader {
PyObject_VAR_HEAD
struct GPUShader *shader;
bool is_builtin;
PyObject_VAR_HEAD struct GPUShader *shader;
bool is_builtin;
} BPyGPUShader;
PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);