ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
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@@ -23,12 +23,11 @@
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extern PyTypeObject BPyGPUShader_Type;
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#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
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#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
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typedef struct BPyGPUShader {
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PyObject_VAR_HEAD
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struct GPUShader *shader;
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bool is_builtin;
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PyObject_VAR_HEAD struct GPUShader *shader;
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bool is_builtin;
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} BPyGPUShader;
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PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
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