Orange:
- Sunday merger with bf-blender - Foundations for new Node editor in Blender, generic framework that can be used for Material/Texture, Compositing, Logic or maybe even Sequencer. Note: this doesn't do anything yet, nor save! Is just to get this nice in CVS now. :)
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@@ -2220,12 +2220,11 @@ static void object_panel_fluidsim(Object *ob)
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if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
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uiDefButBitS(block, TOG, OB_FLUIDSIM_ENABLE, REDRAWBUTSOBJECT, "Enable", 0,yline, 75,objHeight,
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&ob->fluidsimFlag, 0, 0, 0, 0, "Sets object to participate in fluid simulation");
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if(ob->type==OB_MESH) {
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uiDefButBitS(block, TOG, OB_FLUIDSIM_ENABLE, REDRAWBUTSOBJECT, "Enable", 0,yline, 75,objHeight,
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&ob->fluidsimFlag, 0, 0, 0, 0, "Sets object to participate in fluid simulation");
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if(ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) {
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if(ob->type==OB_MESH) {
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if(ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) {
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FluidsimSettings *fss= ob->fluidsimSettings;
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if(fss==NULL) {
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@@ -2358,12 +2357,12 @@ static void object_panel_fluidsim(Object *ob)
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} else {
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yline -= lineHeight + 5;
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uiDefBut(block, LABEL, 0, "Sorry - only meshes supported", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
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uiDefBut(block, LABEL, 0, "Object not enabled for fluid simulation...", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
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yline -= lineHeight;
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}
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} else {
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yline -= lineHeight + 5;
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uiDefBut(block, LABEL, 0, "Object not enabled for fluid simulation...", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
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uiDefBut(block, LABEL, 0, "Only Mesh Objects can participate", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
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yline -= lineHeight;
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}
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}
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